Apologies if this is outside the scope of this list, but I was jut wondering if anyone knew if it was theoretically possible to make a GL Height Field plugin similar to the one in the Developer QC Plugins example folder, that can be used within a GLSL Shader patch.
The example one doesn't render at all when placed inside a GLSL shader, I assume because it doesn't generate texture coordinates. There may be other reasons why it wouldn't work though. Anyone got any info on this? What I'm after is a height field plugin I can apply lighting and textures to using GLSL, rather than using the fixed-functionality pipeline. Cheers, alx http://machinesdontcare.wordpress.com ___________________________________________________________ Yahoo! For Good helps you make a difference http://uk.promotions.yahoo.com/forgood/
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]

