Speculation aside, OpenGL ES supports programmable pipeline and fragment/vertex shaders, so in theory at least a minimal subset of Core Image (CI-ES) may be possible.

I would like to see a minimal QC implementation on the iPhone, but honestly I would be very surprised as unfortunately it seems like the technology is not really well known outside of many circles, and it seems like few people see its inherit power and flexibilioty. I hope I am wrong, as it could prove amazingly useful to devs outside of QC land as well (having to port or make Core Image ES would allow it to have an API outside of QC, which many would like to see I am sure), but sometimes I feel like Apple does a poor job of even letting people know about Desktop QC.

Anyway, this would be great to see.


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