Hi,

i didn't find any other posts on similair issues and i would actually
have been surprised
if i had. because i think there's really something wrong:

today i opened a fairly simple patch: "Constructivism" by Futurismo
Zugakousaka. (a favorit)
http://ibeatsonline.com/index.php%3Fref=project-quartz-jp-quicktime-26_Constructivism.html

it had been quite a while since i last worked with QC, and it was the
first time to work with QC on
my new 13" macbook pro (latest model). having high expectations, it
was a 'bit dissappointing'
to see this patch would not even run at 15 fps (!!!) while the cpu is
at max, as if all hardware-
rendering is disabled (which it is not)

i often work in a similair graphical flat/2d style myself, also using
text, letters/typography alot and
most of the time this is a joke for video hardware to render. so i'm
extra curious why this performs
so bad. it's is not a high-end machine, but it's new and also it's not
a complex patch

i tested it on my old '06 mini (1.66Ghz-coreduo, intel-GMA950) and no
surprise: steady 60fps
no problem and the CPU picking its' nose..


i think that either there's something really wrong with my macbook, or
maybe i'm just not informed
on modern hardware, and should learn about howto build patches conform
todays standards..

or is it yet something else?


also, i have -some- exprience with OpenGL and quite alot with Quartz,
so i thought i might be able to
use some of that knowledge to learn more about the issue. i didn't
think QuartzDebug would make
miuch sense here so i looked at "OpenGL Profiler" and "OpenGL Driver Monitor" .
both seem to generate a huge load of interesting data, but i haven't
really got an idea (yet..) of howto
interpret this data in a sensible way. before i dive into that, does
this approach make any sense?





thanks
arri
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