Yes I would be inclined to blame 10.6.2, which I generally think of as a 
disaster when it comes to QC. Its almost surprising that there hasnt been more 
ranting about it on the net.

I doubt we have too much longer to wait till this sad moment in the evolution 
of QC passes. I look forward to QC on Snow Leopard getting back on track, 
assuming they sort out some of the problems I will be getting a powerful GPU 
for my Mac Pro with a view to getting OpenCL to do some interesting things.

I think your macbook pro only has the 9400M graphics card but that should still 
deliver good enough performance in many areas, I doubt it is the problem with 
performance of this older composition.

Cheers

Steve

On 22 Mar 2010, at 19:30, Tamas Nagy wrote:

> Are you using 10.6.2? There are some performance bug with QC on 10.6.2 as i 
> know.
> 
> 
> On Mar 22, 2010, at 7:35 PM, arri wrote:
> 
>> Hi,
>> 
>> i didn't find any other posts on similair issues and i would actually
>> have been surprised
>> if i had. because i think there's really something wrong:
>> 
>> today i opened a fairly simple patch: "Constructivism" by Futurismo
>> Zugakousaka. (a favorit)
>> http://ibeatsonline.com/index.php%3Fref=project-quartz-jp-quicktime-26_Constructivism.html
>> 
>> it had been quite a while since i last worked with QC, and it was the
>> first time to work with QC on
>> my new 13" macbook pro (latest model). having high expectations, it
>> was a 'bit dissappointing'
>> to see this patch would not even run at 15 fps (!!!) while the cpu is
>> at max, as if all hardware-
>> rendering is disabled (which it is not)
>> 
>> i often work in a similair graphical flat/2d style myself, also using
>> text, letters/typography alot and
>> most of the time this is a joke for video hardware to render. so i'm
>> extra curious why this performs
>> so bad. it's is not a high-end machine, but it's new and also it's not
>> a complex patch
>> 
>> i tested it on my old '06 mini (1.66Ghz-coreduo, intel-GMA950) and no
>> surprise: steady 60fps
>> no problem and the CPU picking its' nose..
>> 
>> 
>> i think that either there's something really wrong with my macbook, or
>> maybe i'm just not informed
>> on modern hardware, and should learn about howto build patches conform
>> todays standards..
>> 
>> or is it yet something else?
>> 
>> 
>> also, i have -some- exprience with OpenGL and quite alot with Quartz,
>> so i thought i might be able to
>> use some of that knowledge to learn more about the issue. i didn't
>> think QuartzDebug would make
>> miuch sense here so i looked at "OpenGL Profiler" and "OpenGL Driver 
>> Monitor" .
>> both seem to generate a huge load of interesting data, but i haven't
>> really got an idea (yet..) of howto
>> interpret this data in a sensible way. before i dive into that, does
>> this approach make any sense?
>> 
>> 
>> 
>> 
>> 
>> thanks
>> arri
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