Well I wasnt meaning to imply that I could upgrade hardware to get round these 
performance issues, I will be upgrading my GPU only once Apple 'reattach the 
limb'. 

I dont think its really possible to talk about the future here properly due to 
NDAs but I will say that I am more optimistic than George seems to be.

Cheers

Steve

On 22 Mar 2010, at 21:15, George Toledo wrote:

> It may be an interesting tell to disable the iterator macro and see what 
> performance gains you achieve.
> 
> In regards to Steven Watkins comment, a powerful GPU is like a bandaid on a 
> severed limb, the limb being vital QC patches which have regressed in 
> performance do to extremely poor conceptualization, and new ones that never 
> worked correctly to begin with, and are currently more broken than they were 
> in the GM ( Open CL, Mesh Warps, Mesh Lines, etc.) What would be great is if 
> they could be immediately regressed in an update (especially the iterator), 
> but I think it's more likely to not be so immediate.
> 
> That said, I have not found many situations where there are not workarounds 
> in 10.6.x (although they are sometimes less obvious, the same visual result 
> can be achieved many ways).
> 
> Best regards,
> George Toledo
> 
> On Mon, Mar 22, 2010 at 5:04 PM, Steven Watkins <[email protected]> wrote:
> Yes I would be inclined to blame 10.6.2, which I generally think of as a 
> disaster when it comes to QC. Its almost surprising that there hasnt been 
> more ranting about it on the net.
> 
> I doubt we have too much longer to wait till this sad moment in the evolution 
> of QC passes. I look forward to QC on Snow Leopard getting back on track, 
> assuming they sort out some of the problems I will be getting a powerful GPU 
> for my Mac Pro with a view to getting OpenCL to do some interesting things.
> 
> I think your macbook pro only has the 9400M graphics card but that should 
> still deliver good enough performance in many areas, I doubt it is the 
> problem with performance of this older composition.
> 
> Cheers
> 
> Steve
> 
> On 22 Mar 2010, at 19:30, Tamas Nagy wrote:
> 
> > Are you using 10.6.2? There are some performance bug with QC on 10.6.2 as i 
> > know.
> >
> >
> > On Mar 22, 2010, at 7:35 PM, arri wrote:
> >
> >> Hi,
> >>
> >> i didn't find any other posts on similair issues and i would actually
> >> have been surprised
> >> if i had. because i think there's really something wrong:
> >>
> >> today i opened a fairly simple patch: "Constructivism" by Futurismo
> >> Zugakousaka. (a favorit)
> >> http://ibeatsonline.com/index.php%3Fref=project-quartz-jp-quicktime-26_Constructivism.html
> >>
> >> it had been quite a while since i last worked with QC, and it was the
> >> first time to work with QC on
> >> my new 13" macbook pro (latest model). having high expectations, it
> >> was a 'bit dissappointing'
> >> to see this patch would not even run at 15 fps (!!!) while the cpu is
> >> at max, as if all hardware-
> >> rendering is disabled (which it is not)
> >>
> >> i often work in a similair graphical flat/2d style myself, also using
> >> text, letters/typography alot and
> >> most of the time this is a joke for video hardware to render. so i'm
> >> extra curious why this performs
> >> so bad. it's is not a high-end machine, but it's new and also it's not
> >> a complex patch
> >>
> >> i tested it on my old '06 mini (1.66Ghz-coreduo, intel-GMA950) and no
> >> surprise: steady 60fps
> >> no problem and the CPU picking its' nose..
> >>
> >>
> >> i think that either there's something really wrong with my macbook, or
> >> maybe i'm just not informed
> >> on modern hardware, and should learn about howto build patches conform
> >> todays standards..
> >>
> >> or is it yet something else?
> >>
> >>
> >> also, i have -some- exprience with OpenGL and quite alot with Quartz,
> >> so i thought i might be able to
> >> use some of that knowledge to learn more about the issue. i didn't
> >> think QuartzDebug would make
> >> miuch sense here so i looked at "OpenGL Profiler" and "OpenGL Driver 
> >> Monitor" .
> >> both seem to generate a huge load of interesting data, but i haven't
> >> really got an idea (yet..) of howto
> >> interpret this data in a sensible way. before i dive into that, does
> >> this approach make any sense?
> >>
> >>
> >>
> >>
> >>
> >> thanks
> >> arri
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