None, I use QC for multimedia experimentation/visual stuff. I suppose it could 
be used for certain kinds of games but seems like a poor choice in many 
regards. Even if it had some physics and better model animation capabilities it 
would still get messy if trying to develop anything beyond a modest game I 
would think, and I think performance issues would also likely raise their head.

Cheers

Steve

On 2 Apr 2010, at 06:55, Letty Logan wrote:

> How many games has each of you built already, if I may asked ?
> 
> iPhone Mail
> 
> On Mar 31, 2010, at 10:26 AM, Steven Watkins <[email protected]> wrote:
> 
> Hello,
> 
> Ah good that sounds more promising. I was just wondering myself why the 
> Jiggle is Purple.
> 
> Im also getting somewhere with fixing the broken mesh filters.
> 
> They can be edited by finding them in /System/Library/Compositions
> 
> Im just looking at the two OpenCL Kernel patches in Mesh Noise and they give 
> errors because attenuation is set to be a constant but one line is trying to 
> change attenuation by clamping it. Crudely working round this by removing 
> that line in both patches causes the Mesh Noise to jump into life. Someone 
> that has a clue about programming will have to decide whether this is a bug 
> with OpenCL or actually a bugfix which has caused poor code in these 
> particular patches to fail.
> 
> Whilst writing this email I had a very quick look at Mesh Bulge and I think 
> its the same story - the OpenCL kernel patch now picks up on more attempts to 
> assign stuff to read-only variables and so the patch doesnt run.
> 
> Cheers
> 
> Steve Elbows
> 
> On 31 Mar 2010, at 17:31, vade wrote:
> 
> Nice catch
> 
> That does indeed work. It may have been the specific filter I was testing. I 
> tend to ignore the templates. 
> 
> So, in short, 
> 
> Mac Book Pro 2.33 Ghz - ATI X1600 sans OpenCL capability:
> 
> Works:
>   Mesh Template shows proper output and renders a sin-wave distorted sphere. 
> (the default when opening a new Mesh Filter Template)
> 
>   Mesh Twist Filter
>   Mesh Wave
>   Mesh Bulge
>   Mesh Jiggle (although it shows up as a Provider - ie Purple - ) and acts a 
> bit odd, but it does render.
> 
> Fails:
>   Mesh Bend
>   Mesh Noise
> 
> 
> Of course, the two that I tested earlier were Bend and Noise. I will update 
> my Bug Report with this info. Thanks for the prod. This is interesting and 
> good to know OpenCL works muuuccch better than 10.6.2 (those patches, all of 
> them, used to crash QC for me).
> 
> 
> On Mar 31, 2010, at 12:18 PM, Steven Watkins wrote:
> 
> Oh dear, that doesnt sound good. What GPU is in your machine? Perhaps there 
> are certain hardware combinations that CPU fallback still fails on, Ive been 
> testing non-GPU OpenCL on a 2008 Mac Pro with a Radeon HD 2600.
> 
> So when you click on Mesh Filter in the template startup window, you dont 
> even get a preview that shows a mesh  being wave deformed? Thats the most 
> basic test I can think of without posting a composition.
> 
> Cheers
> 
> Steve
> 
> On 31 Mar 2010, at 15:07, vade wrote:
> 
> Do we? I do not have that OpenCL support on my GPU, and mesh filters fail 
> miserably. Do you have a specific example? I am unsure what if anything 
> OpenCL should work on my hardware to be honest - I imagine OpenCL on CPU 
> should but at this point... ha :)
> 
> On Mar 30, 2010, at 6:32 PM, Steven Watkins wrote:
> 
> We get the fix that 10.6.2 first offered for the bug that prevented QC OpenCL 
> from falling back to CPU if no suitable GPU found, 
> 
> 
> 
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