One million and two.

Are you under the impression that Quartz Composer is for building games?

-George Toledo

On Fri, Apr 2, 2010 at 1:55 AM, Letty Logan <[email protected]> wrote:

> How many games has each of you built already, if I may asked ?
>
> iPhone Mail
>
> On Mar 31, 2010, at 10:26 AM, Steven Watkins <[email protected]> wrote:
>
> Hello,
>
> Ah good that sounds more promising. I was just wondering myself why the
> Jiggle is Purple.
>
> Im also getting somewhere with fixing the broken mesh filters.
>
> They can be edited by finding them in /System/Library/Compositions
>
> Im just looking at the two OpenCL Kernel patches in Mesh Noise and they
> give errors because attenuation is set to be a constant but one line is
> trying to change attenuation by clamping it. Crudely working round this by
> removing that line in both patches causes the Mesh Noise to jump into life.
> Someone that has a clue about programming will have to decide whether this
> is a bug with OpenCL or actually a bugfix which has caused poor code in
> these particular patches to fail.
>
> Whilst writing this email I had a very quick look at Mesh Bulge and I think
> its the same story - the OpenCL kernel patch now picks up on more attempts
> to assign stuff to read-only variables and so the patch doesnt run.
>
> Cheers
>
> Steve Elbows
>
> On 31 Mar 2010, at 17:31, vade wrote:
>
> Nice catch
>
> That does indeed work. It may have been the specific filter I was testing.
> I tend to ignore the templates.
>
> So, in short,
>
> Mac Book Pro 2.33 Ghz - ATI X1600 sans OpenCL capability:
>
> Works:
>   Mesh Template shows proper output and renders a sin-wave distorted
> sphere. (the default when opening a new Mesh Filter Template)
>
>   Mesh Twist Filter
>   Mesh Wave
>   Mesh Bulge
>   Mesh Jiggle (although it shows up as a Provider - ie Purple - ) and acts
> a bit odd, but it does render.
>
> Fails:
>   Mesh Bend
>   Mesh Noise
>
>
> Of course, the two that I tested earlier were Bend and Noise. I will update
> my Bug Report with this info. Thanks for the prod. This is interesting and
> good to know OpenCL works muuuccch better than 10.6.2 (those patches, all of
> them, used to crash QC for me).
>
>
> On Mar 31, 2010, at 12:18 PM, Steven Watkins wrote:
>
> Oh dear, that doesnt sound good. What GPU is in your machine? Perhaps there
> are certain hardware combinations that CPU fallback still fails on, Ive been
> testing non-GPU OpenCL on a 2008 Mac Pro with a Radeon HD 2600.
>
> So when you click on Mesh Filter in the template startup window, you dont
> even get a preview that shows a mesh  being wave deformed? Thats the most
> basic test I can think of without posting a composition.
>
> Cheers
>
> Steve
>
> On 31 Mar 2010, at 15:07, vade wrote:
>
> Do we? I do not have that OpenCL support on my GPU, and mesh filters fail
> miserably. Do you have a specific example? I am unsure what if anything
> OpenCL should work on my hardware to be honest - I imagine OpenCL on CPU
> should but at this point... ha :)
>
> On Mar 30, 2010, at 6:32 PM, Steven Watkins wrote:
>
> We get the fix that 10.6.2 first offered for the bug that prevented QC
> OpenCL from falling back to CPU if no suitable GPU found,
>
>
>
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