Dropping a qtz into your Quartz Composer Patches folder, with published inputs and outputs (as needed), will load a patch into your Patch Creator/Library. When you want to edit it, open up the "patch" qtz, and it will load the new version in all of your qtz's that use it.
I'm not in SL this moment, so I can't comment on if the help menu referred to is talking about the same thing I'm describing. On Wed, Apr 28, 2010 at 8:37 PM, Christopher Wright < [email protected]> wrote: > Hi Toby, (long time no see :) > > > useability-wise, they are a barely supported kludge, however. > > > Can you be a bit more constructive on that? (I'm not calling you out or > anything -- I'm genuinely interested in some discussion on things that are > missing to make this feature more complete/useful). > > It'd be handy to get some chatter on it with perspectives of users "in the > trenches" as it were, to know the largest/most-annoying aspects :) > > Chris, I know I've thrown this out there before, but I'll do so again on-list. The most useful updates would be for environments to be supported (as in, saving a bunch of GLSL environments for quick loading from the patcherator), and for an "explode/edit" function to be available from any composition, with prompts to have changes apply either globally, or just to the qtz being worked on. Also, issues that effect virtual macros not flattening correctly and being portable between systems, as well as restoration issues that can cause infinite loops are nasty. Being able to be able to pull out patch groups from the patcherator, where all of the patches pop onto a surface all connected, and as actually programmed (so that an Environment would be an environment, and that everything wouldn't just be renderers), would be extremely better. -George Toledo
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