Ok, after looking more, I see it was from involving 3rd party patches.

(I'm still having a heck of a time creating a javascript structure that
keeps it's order though...).

What do I need to do to make this come back in order:

var result = new Object();
function (__structure vars) main (__number inputNumber[3])
{
result.vars = new Object();
result.vars.x = inputNumber[0];
result.vars.y = inputNumber[1];
result.vars.z = inputNumber[2];
result.vars.w = 1;
return result;
}


The variable names don't matter, I just need them to come back with
inputNumber[0]/x at the "top" and w "at the bottom. Making the Object an
array seems to make no difference. I'm attaching a working/messy file (sort
of), to see what I'm up to. I'm simply trying to make a mouse trail that's a
"box tube", so to speak.

I understand that where the queue is here is "wrong", but I figure I need to
get the actual order reading correctly anyway. Any help is greatly
appreciated.

Thanks,
George Toledo




On Mon, Jul 5, 2010 at 12:50 PM, Christopher Wright <
christopher_wri...@apple.com> wrote:

> > Is it not possible to make a queue of structures?
> > When I attempt to do this with the queue patch or with javascript, it
> results in an exception.
>
> Trivial applications of this seem to work as expected (generating a
> per-frame new structure using JS, and then queueing the results);  can you
> post a sample composition?
>
>

Attachment: structure queue test.qtz
Description: Binary data

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