Ok, after looking more, I see it was from involving 3rd party patches. (I'm still having a heck of a time creating a javascript structure that keeps it's order though...).
What do I need to do to make this come back in order: var result = new Object(); function (__structure vars) main (__number inputNumber[3]) { result.vars = new Object(); result.vars.x = inputNumber[0]; result.vars.y = inputNumber[1]; result.vars.z = inputNumber[2]; result.vars.w = 1; return result; } The variable names don't matter, I just need them to come back with inputNumber[0]/x at the "top" and w "at the bottom. Making the Object an array seems to make no difference. I'm attaching a working/messy file (sort of), to see what I'm up to. I'm simply trying to make a mouse trail that's a "box tube", so to speak. I understand that where the queue is here is "wrong", but I figure I need to get the actual order reading correctly anyway. Any help is greatly appreciated. Thanks, George Toledo On Mon, Jul 5, 2010 at 12:50 PM, Christopher Wright < christopher_wri...@apple.com> wrote: > > Is it not possible to make a queue of structures? > > When I attempt to do this with the queue patch or with javascript, it > results in an exception. > > Trivial applications of this seem to work as expected (generating a > per-frame new structure using JS, and then queueing the results); can you > post a sample composition? > >
structure queue test.qtz
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