My bad... I see what's wrong, just not sure about fixing it. -George
On Mon, Jul 5, 2010 at 2:48 PM, George Toledo <gtole...@gmail.com> wrote: > Whoops... sent too early. > > This is the composition with the front structure makers redone to be in the > correct order as well. > > It reveals a problem ( I think?). > > The final structure coming out of the queue is valid, but when it plugs > into a mesh creator, I get the structure with nothing but 0's down the line. > :-/ > > Is there a reason for this, cwright? I see that the way the structure is > setup is still different, in that the mesh stuff doesn't enumerate the > structure with the 1,2,3,4 setup (err, hope my awesome technical > descriptions make sense). > > -George > > On Mon, Jul 5, 2010 at 2:42 PM, George Toledo <gtole...@gmail.com> wrote: > >> Gotcha. >> >> Hmm, I swear I was typing that exact syntax and had it going awry for me. >> I guess I had a typo going somewhere. >> >> On Mon, Jul 5, 2010 at 2:27 PM, Alastair Leith >> <qc.student...@gmail.com>wrote: >> >>> You are declaring an Object not Array, also you are declaring keys not >>> items. As in dot notation "var.X" not var [*number*]. >>> >>> See comp for comparison: >>> >>> >>> Also I've included a simple JS patch that unscrambles scrambled >>> structures. (In some cases at least) There's a note in the comp indicating >>> the patch I'm referring to. >>> >>> >>> >>> Best >>> Alastair >>> >>> >>> >>> On 06/07/2010, at 4:11 AM, George Toledo wrote: >>> >>> Ok, after looking more, I see it was from involving 3rd party patches. >>> >>> (I'm still having a heck of a time creating a javascript structure that >>> keeps it's order though...). >>> >>> What do I need to do to make this come back in order: >>> >>> var result = new Object(); >>> function (__structure vars) main (__number inputNumber[3]) >>> { >>> result.vars = new Object(); >>> result.vars.x = inputNumber[0]; >>> result.vars.y = inputNumber[1]; >>> result.vars.z = inputNumber[2]; >>> result.vars.w = 1; >>> return result; >>> } >>> >>> >>> The variable names don't matter, I just need them to come back with >>> inputNumber[0]/x at the "top" and w "at the bottom. Making the Object an >>> array seems to make no difference. I'm attaching a working/messy file (sort >>> of), to see what I'm up to. I'm simply trying to make a mouse trail that's a >>> "box tube", so to speak. >>> >>> I understand that where the queue is here is "wrong", but I figure I need >>> to get the actual order reading correctly anyway. Any help is greatly >>> appreciated. >>> >>> Thanks, >>> George Toledo >>> >>> >>> >>> >>> On Mon, Jul 5, 2010 at 12:50 PM, Christopher Wright < >>> christopher_wri...@apple.com> wrote: >>> >>>> > Is it not possible to make a queue of structures? >>>> > When I attempt to do this with the queue patch or with javascript, it >>>> results in an exception. >>>> >>>> Trivial applications of this seem to work as expected (generating a >>>> per-frame new structure using JS, and then queueing the results); can you >>>> post a sample composition? >>>> >>>> >>> <structure queue test.qtz>_______________________________________________ >>> Do not post admin requests to the list. They will be ignored. >>> Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com >>> ) >>> Help/Unsubscribe/Update your Subscription: >>> >>> http://lists.apple.com/mailman/options/quartzcomposer-dev/qc.student.au%40gmail.com >>> >>> This email sent to qc.student...@gmail.com >>> >>> >>> >>> >> >
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