Whoops... sent too early.

This is the composition with the front structure makers redone to be in the
correct order as well.

It reveals a problem ( I think?).

The final structure coming out of the queue is valid, but when it plugs into
a mesh creator, I get the structure with nothing but 0's down the line. :-/

Is there a reason for this, cwright? I see that the way the structure is
setup is still different, in that the mesh stuff doesn't enumerate the
structure with the 1,2,3,4 setup (err, hope my awesome technical
descriptions make sense).

-George

On Mon, Jul 5, 2010 at 2:42 PM, George Toledo <gtole...@gmail.com> wrote:

> Gotcha.
>
> Hmm, I swear I was typing that exact syntax and had it going awry for me. I
> guess I had a typo going somewhere.
>
> On Mon, Jul 5, 2010 at 2:27 PM, Alastair Leith <qc.student...@gmail.com>wrote:
>
>> You are declaring an Object not Array, also you are declaring keys not
>> items. As in dot notation "var.X" not var [*number*].
>>
>> See comp for comparison:
>>
>>
>> Also I've included a simple JS patch that unscrambles scrambled
>> structures. (In some cases at least) There's a note in the comp indicating
>> the patch I'm referring to.
>>
>>
>>
>> Best
>> Alastair
>>
>>
>>
>> On 06/07/2010, at 4:11 AM, George Toledo wrote:
>>
>> Ok, after looking more, I see it was from involving 3rd party patches.
>>
>> (I'm still having a heck of a time creating a javascript structure that
>> keeps it's order though...).
>>
>> What do I need to do to make this come back in order:
>>
>> var result = new Object();
>> function (__structure vars) main (__number inputNumber[3])
>> {
>> result.vars = new Object();
>>  result.vars.x = inputNumber[0];
>>  result.vars.y = inputNumber[1];
>> result.vars.z = inputNumber[2];
>>  result.vars.w = 1;
>>  return result;
>> }
>>
>>
>> The variable names don't matter, I just need them to come back with
>> inputNumber[0]/x at the "top" and w "at the bottom. Making the Object an
>> array seems to make no difference. I'm attaching a working/messy file (sort
>> of), to see what I'm up to. I'm simply trying to make a mouse trail that's a
>> "box tube", so to speak.
>>
>> I understand that where the queue is here is "wrong", but I figure I need
>> to get the actual order reading correctly anyway. Any help is greatly
>> appreciated.
>>
>> Thanks,
>> George Toledo
>>
>>
>>
>>
>> On Mon, Jul 5, 2010 at 12:50 PM, Christopher Wright <
>> christopher_wri...@apple.com> wrote:
>>
>>> > Is it not possible to make a queue of structures?
>>> > When I attempt to do this with the queue patch or with javascript, it
>>> results in an exception.
>>>
>>> Trivial applications of this seem to work as expected (generating a
>>> per-frame new structure using JS, and then queueing the results);  can you
>>> post a sample composition?
>>>
>>>
>>  <structure queue test.qtz>_______________________________________________
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>>
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>>
>

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