I've replicated interaction using built in patches, except that getting offsets to work inside an iterator is becoming puzzling to me (maybe because I've been looking at the patch too long).
If I place in an iterator and power the offsets with interpolation patches, as standard, all the initial offsets are fine. What I'm not sure about is how to get it so that if I "add" x/y from the mouse to x/y interpolation offsets, x/y from the mouse ends up doesn't affect every iteration, just the one that is being interacted with. I'm not placing this in an iterator, just uploading it as is. It may actually be of significant use, as it adds the function of an image mask to the hit zone. It also restores initial offsets without opening and closing the composition (unlike the the stock Interaction). This method can also be rejiggered to support Z and rotation stuff if desired. If it occurs to anyone how to get offsets going in an iterator reliably, please post back to list. It may seem pointless at first, but if this can be made to work in an iterator it would actually be much more flexible than the stock interaction (and arguably already is for scenarios where it doesn't have to work in an iterator). Thanks, George Toledo
Interaction_GT Alpha 2.qtz
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