I get exceptions when I run your comp GT. I also get that Billboard
doubling in size when I re-run but only one doubling not endless
doubling like is the norm with that bug.
Seems Leopard safe to me (?).
0x92bf4fbc: GFException
0x92bf6ae0: GFThrowException
0x92bb8250: -[QCImageManager
createPixelBufferFromProvider:withFormat:transformation:bounds:colorSpace:options
:]
0x92bb8164: -[QCImage
createPixelBufferForManager:withFormat:bounds:colorSpace:options:]
0x92c87b60: -[QCHotZone execute:time:arguments:]
0x92b75eec: -[QCPatch(Private) _execute:arguments:]
0x92b76314: -[QCPort _execute:arguments:]
0x92b75de4: -[QCPatch(Private) _execute:arguments:]
0x92b76314: -[QCPort _execute:arguments:]
0x92b75de4: -[QCPatch(Private) _execute:arguments:]
0x92b76314: -[QCPort _execute:arguments:]
0x92b75de4: -[QCPatch(Private) _execute:arguments:]
0x92b76314: -[QCPort _execute:arguments:]
0x92b75de4: -[QCPatch(Private) _execute:arguments:]
0x92b76280: -[QCPatch(Extensions) executeSubpatches:arguments:]
0x92b75eec: -[QCPatch(Private) _execute:arguments:]
0x92b76314: -[QCPort _execute:arguments:]
0x92b75de4: -[QCPatch(Private) _execute:arguments:]
0x92b7619c: -[QCPatch(Extensions) executeSubpatches:arguments:]
0x92b75eec: -[QCPatch(Private) _execute:arguments:]
0x92b7470c: -[QCContext renderPatch:time:arguments:]
0x92b7448c: -[QCGraphicsContext renderPatch:time:arguments:]
0x92b73580: -[QCOpenGLContext renderPatch:time:arguments:]
0x0000db2c
0x92be978c: -[QCView render:arguments:]
0x92bea600: -[QCView(EventHandling) mouseMoved:]
0x95075e40: -[NSWindow sendEvent:]
0x95048aa0: -[NSApplication sendEvent:]
0x0000dc18
0x94fb58d8: -[NSApplication run]
0x00003f84
On 12/08/2010, at 11:51 PM, George Toledo wrote:
The last attachment may open up with an exception (but will still
work fine).
This is the same attachment, sans exception (I honestly have no idea
why that QCFakePatch message occurs with the last qtz).
-George Toledo
On Thu, Aug 12, 2010 at 9:48 AM, George Toledo <[email protected]>
wrote:
I've replicated interaction using built in patches, except that
getting offsets to work inside an iterator is becoming puzzling to
me (maybe because I've been looking at the patch too long).
If I place in an iterator and power the offsets with interpolation
patches, as standard, all the initial offsets are fine. What I'm not
sure about is how to get it so that if I "add" x/y from the mouse to
x/y interpolation offsets, x/y from the mouse ends up doesn't affect
every iteration, just the one that is being interacted with.
I'm not placing this in an iterator, just uploading it as is.
It may actually be of significant use, as it adds the function of an
image mask to the hit zone. It also restores initial offsets without
opening and closing the composition (unlike the the stock
Interaction). This method can also be rejiggered to support Z and
rotation stuff if desired.
If it occurs to anyone how to get offsets going in an iterator
reliably, please post back to list. It may seem pointless at first,
but if this can be made to work in an iterator it would actually be
much more flexible than the stock interaction (and arguably already
is for scenarios where it doesn't have to work in an iterator).
Thanks,
George Toledo
<Interaction_GT Alpha 2b.qtz>
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