Awesome. I'll probably keep it as is for SL, and just try to work on getting
offsets to happen correctly with the Iterator.

This brings up a point - if we can "get" the image from a mesh tool tip, we
could use it as an image mask in a setup like this (or render straight to 2D
without an RII, which would be very advantageous).

-George Toledo

On Thu, Aug 12, 2010 at 4:33 PM, vade <[email protected]> wrote:

> For what its worth I do not get exceptions and the patch seems to run ok.
>
> On Aug 12, 2010, at 4:26 PM, Alastair Leith wrote:
>
> I get exceptions when I run your comp GT. I also get that Billboard
> doubling in size when I re-run but only one doubling not endless doubling
> like is the norm with that bug.
>
> Seems Leopard safe to me (?).
>
> 0x92bf4fbc: GFException
> 0x92bf6ae0: GFThrowException
> 0x92bb8250: -[QCImageManager
> createPixelBufferFromProvider:withFormat:transformation:bounds:colorSpace:options:]
> 0x92bb8164: -[QCImage
> createPixelBufferForManager:withFormat:bounds:colorSpace:options:]
> 0x92c87b60: -[QCHotZone execute:time:arguments:]
> 0x92b75eec: -[QCPatch(Private) _execute:arguments:]
> 0x92b76314: -[QCPort _execute:arguments:]
> 0x92b75de4: -[QCPatch(Private) _execute:arguments:]
> 0x92b76314: -[QCPort _execute:arguments:]
> 0x92b75de4: -[QCPatch(Private) _execute:arguments:]
> 0x92b76314: -[QCPort _execute:arguments:]
> 0x92b75de4: -[QCPatch(Private) _execute:arguments:]
> 0x92b76314: -[QCPort _execute:arguments:]
> 0x92b75de4: -[QCPatch(Private) _execute:arguments:]
> 0x92b76280: -[QCPatch(Extensions) executeSubpatches:arguments:]
> 0x92b75eec: -[QCPatch(Private) _execute:arguments:]
> 0x92b76314: -[QCPort _execute:arguments:]
> 0x92b75de4: -[QCPatch(Private) _execute:arguments:]
> 0x92b7619c: -[QCPatch(Extensions) executeSubpatches:arguments:]
> 0x92b75eec: -[QCPatch(Private) _execute:arguments:]
> 0x92b7470c: -[QCContext renderPatch:time:arguments:]
> 0x92b7448c: -[QCGraphicsContext renderPatch:time:arguments:]
> 0x92b73580: -[QCOpenGLContext renderPatch:time:arguments:]
> 0x0000db2c
> 0x92be978c: -[QCView render:arguments:]
> 0x92bea600: -[QCView(EventHandling) mouseMoved:]
> 0x95075e40: -[NSWindow sendEvent:]
> 0x95048aa0: -[NSApplication sendEvent:]
> 0x0000dc18
> 0x94fb58d8: -[NSApplication run]
> 0x00003f84
>
>
>
> On 12/08/2010, at 11:51 PM, George Toledo wrote:
>
> The last attachment may open up with an exception (but will still work
> fine).
>
> This is the same attachment, sans exception (I honestly have no idea why
> that QCFakePatch message occurs with the last qtz).
>
> -George Toledo
>
> On Thu, Aug 12, 2010 at 9:48 AM, George Toledo <[email protected]> wrote:
>
>> I've replicated interaction using built in patches, except that getting
>> offsets to work inside an iterator is becoming puzzling to me (maybe because
>> I've been looking at the patch too long).
>>
>> If I place in an iterator and power the offsets with interpolation
>> patches, as standard, all the initial offsets are fine. What I'm not sure
>> about is how to get it so that if I "add" x/y from the mouse to x/y
>> interpolation offsets, x/y from the mouse ends up doesn't affect every
>> iteration, just the one that is being interacted with.
>>
>> I'm not placing this in an iterator, just uploading it as is.
>>
>> It may actually be of significant use, as it adds the function of an image
>> mask to the hit zone. It also restores initial offsets without opening and
>> closing the composition (unlike the the stock Interaction). This method can
>> also be rejiggered to support Z and rotation stuff if desired.
>>
>> If it occurs to anyone how to get offsets going in an iterator reliably,
>> please post back to list. It may seem pointless at first, but if this can be
>> made to work in an iterator it would actually be much more flexible than the
>> stock interaction (and arguably already is for scenarios where it doesn't
>> have to work in an iterator).
>>
>> Thanks,
>> George Toledo
>>
>
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