There are often times where I want to blur an image based on a mask and simply 
using the mask to blend a blurred and a clean version of the image is not 
enough - I want to blur the image more or less, based on the intensity of the 
mask. Performance always matters, but quality is more important... HD in 
realtime is probably not doable, I'm thinking... so processing and rendering 
will be acceptable levels of performance...

Patrick

P.S. - I did mean Quartz Composer

On Aug 12, 2010, at 12:57 AM, Achim Breidenbach wrote:

> Hi Patrick,
> 
> I guess you can implement such filter with a shader, but it depends on what 
> you are going to achieve.
> 
> Do you have sample images?
> Does performance matter to you, e.g. filter a HD movie in real time?
> 
> best,
> 
> Achim Breidenbach
> Boinx Software
> 
> On 12.08.2010, at 05:50, Patrick Sheffield wrote:
> 
>> 
>> Anyone know of a Quartz implementable Compound Blur algorithm?
>> 
>> TIA,
>> 
>> Patrick Sheffield
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