I render with Kineme's Quartz Crystal, which is particularly excellent:
http://kineme.net/product/QuartzCrystal

Then I open both my audio file and my movie file with
QuicktimePlayer/Quicktime Pro (still running the older Quicktime app with
the Pro extensions in addition to the default Quicktime X).

I "select all" on my audio file, and "copy".

The I bring focus on the movie file, and choose "add to movie". Then I
export to whatever file type I want.

That's pretty much it, since I usually program fades, titling, etc. with QC.
If I need to do anything more complex I use Final Cut, but that's kind of
overkill for adding audio to a movie file.

-GT

On Fri, Oct 1, 2010 at 7:02 PM, Rua Haszard Morris <[email protected]> wrote:

> Aha - Indeed this is very accurate! (Nice animation by the way)
>
> I tried this on one of my tunes using playback in quartz composer, and it
> stuck nicely to the kick.
>
> However it drifted when I used my rendering app (qtzrendang.googlecode.com),
> so it's likely a timing bug in that or some other interaction.
>
> What do you use to render your compositions & attach the audio?
>
> thanks for the help
> H
>
> --
> http://cartoonbeats.com
> http://haszaristwocents.blogspot.com
> http://myspace.com/haszari
> http://last.fm/music/Haszari
>
>
> ------------------------------
> *From:* George Toledo <[email protected]>
> *To:* Rua Haszard Morris <[email protected]>
> *Cc:* [email protected]
> *Sent:* Sat, 2 October, 2010 10:40:41 AM
> *Subject:* Re: bpm-accurate LFO for quartz composer?
>
> Err, sorry for the string of responses, it's just that I re-read your note
> about every second beat. If you take the instance where I have a half note
> beat, and offset phase by 180, then you will have it hit on the 2 and the 4
> (eg., typical snare hit), instead of the 1 and 3. Using phase will control
> your offsets, and "groove" (eg., slightly ahead or behind beat).
>
> Also, I've capped the whole note at sequences of 4, but you could leave it
> unranged, so that it becomes a measure count. If you change a chain to
> generate 8th notes or 16th notes (or 3/4 time), you can adjust the
> associated range patches accordingly, so that they actually keep track of
> that count. Just throwing out some related thoughts that will hopefully help
> you in your quest for tight synchronization.
>
> -GT
>
> On Fri, Oct 1, 2010 at 5:32 PM, George Toledo <[email protected]> wrote:
>
>> BTW, please let me know if you do experience any drift in using this, as
>> there isn't any reason that I'm aware of that would cause it with this. I've
>> run it for a couple hours alongside a drum machine and had it keep lock.
>>
>> -GT
>>
>>
>> On Fri, Oct 1, 2010 at 5:26 PM, George Toledo <[email protected]> wrote:
>>
>>> As a matter of fact, I made something not that long ago for just this
>>> scenario.
>>>
>>> I am attaching the "beat engine" that I used to synchronize this:
>>> http://vimeo.com/15191953
>>>
>>> I'm using "square waves" so that a hard tick is generated on the counter,
>>> but you can change wave types to generate the other kinds of envelopes that
>>> should be familiar from synthesis via the LFO.
>>>
>>>
>>>
>>>
>>> On Fri, Oct 1, 2010 at 4:50 PM, Rua Haszard Morris <[email protected]>wrote:
>>>
>>>> Hi list,
>>>>
>>>> I've been trying to animate in time with music by using LFOs running at
>>>> bpm
>>>> related rates. The bpms tend to be 128/130ish so are not nicely related
>>>> to frame
>>>> rates (e.g. 120bpm would be!).
>>>>
>>>> I can't seem to get accurate sync between my audio (which is at a known
>>>> tempo)
>>>> and the LFOs - the LFOs seem to drift. I think this is the accumulation
>>>> of
>>>> rounding error over the course of the animation.
>>>>
>>>> I wrote a BPM-LFO plugin so as to avoid rounding issues, supplying tempo
>>>> in BPM
>>>> instead of period, and this LFO seems to drift just as much.
>>>>
>>>> Has anyone used LFOs for roughly bpm-accurate synched animation over the
>>>> course
>>>> of about 5 minutes? If anyone's succeeded I'd love to know how to do it!
>>>>
>>>> BTW my needs are reasonably modest - things like an image that flashes
>>>> every
>>>> second beat over the course of a whole song - e.g. 64 times a minute, or
>>>> a
>>>> billboard that slides into view every 16 bars (64 beats) - but the LFOs
>>>> need to
>>>> ensure these elements stay in phase with the audio beat.
>>>>
>>>> thanks
>>>> Rua HM.
>>>>  --
>>>> http://cartoonbeats.com
>>>> http://haszaristwocents.blogspot.com
>>>> http://myspace.com/haszari
>>>> http://last.fm/music/Haszari
>>>>
>>>>
>>>>
>>>>
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>>>
>>>
>>>
>>> --
>>> George Toledo
>>> [email protected]
>>> www.georgetoledo.com
>>>
>>> The information contained in this E-mail and any attachments may be
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>>>
>>
>>
>> --
>> George Toledo
>> [email protected]
>> www.georgetoledo.com
>>
>> The information contained in this E-mail and any attachments may be
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>
>
> --
> George Toledo
> [email protected]
> www.georgetoledo.com
>
> The information contained in this E-mail and any attachments may be
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-- 
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[email protected]
www.georgetoledo.com

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