That's pretty cool. There seems to be a very short delay between the beat and 
the visual change. Perhaps you need to introduce a delay in the (output) music 
to accommodate it?

On Oct 1, 2010, at 14:26:07, George Toledo wrote:

> As a matter of fact, I made something not that long ago for just this 
> scenario.
> 
> I am attaching the "beat engine" that I used to synchronize this: 
> http://vimeo.com/15191953
> 
> I'm using "square waves" so that a hard tick is generated on the counter, but 
> you can change wave types to generate the other kinds of envelopes that 
> should be familiar from synthesis via the LFO.
> 
> 
> 
> 
> On Fri, Oct 1, 2010 at 4:50 PM, Rua Haszard Morris <[email protected]> wrote:
> Hi list,
> 
> I've been trying to animate in time with music by using LFOs running at bpm
> related rates. The bpms tend to be 128/130ish so are not nicely related to 
> frame
> rates (e.g. 120bpm would be!).
> 
> I can't seem to get accurate sync between my audio (which is at a known tempo)
> and the LFOs - the LFOs seem to drift. I think this is the accumulation of
> rounding error over the course of the animation.
> 
> I wrote a BPM-LFO plugin so as to avoid rounding issues, supplying tempo in 
> BPM
> instead of period, and this LFO seems to drift just as much.
> 
> Has anyone used LFOs for roughly bpm-accurate synched animation over the 
> course
> of about 5 minutes? If anyone's succeeded I'd love to know how to do it!
> 
> BTW my needs are reasonably modest - things like an image that flashes every
> second beat over the course of a whole song - e.g. 64 times a minute, or a
> billboard that slides into view every 16 bars (64 beats) - but the LFOs need 
> to
> ensure these elements stay in phase with the audio beat.
> 
> thanks
> Rua HM.
>  --
> http://cartoonbeats.com
> http://haszaristwocents.blogspot.com
> http://myspace.com/haszari
> http://last.fm/music/Haszari
> 
> 
> 
> 
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> 
> -- 
> George Toledo
> [email protected]
> www.georgetoledo.com
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