Yes, no modern GPUs support noise () in any dimensionality, and it does indeed 
fallback to software. This happens in the GL drivers, not specifically QC.

On Oct 18, 2010, at 1:45 PM, Mehmet Akten wrote:

> I've been going crazy debugging a c++ app in which I use noise3 in a frag 
> shader, and I just get black. My googling has led to the conclusion that 
> NVidia doesn't implement noise3 ... but it works in QC! Does QC have some 
> kind of software fallback for some functions like noise? That sounds too 
> crazy to be true, anyone know about that?
> 
> This is on lastest macbook pro with 10.6.4 + 330m btw
> 
> Cheers,
> 
> Memo Akten
> 
> mob: 44 7958 783 832
> blog: www.memo.tv
> work: www.msavisuals.com
> 
> 
>       
> MSA Visuals Ltd.
> Unit 107 Netil Studios
> 1-7 Westgate St.
> London E8 3RL, UK
> +44 20 8123 9986
> www.msavisuals.com
> 
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