Yes, no modern GPUs support noise () in any dimensionality, and it does indeed fallback to software. This happens in the GL drivers, not specifically QC.
On Oct 18, 2010, at 1:45 PM, Mehmet Akten wrote: > I've been going crazy debugging a c++ app in which I use noise3 in a frag > shader, and I just get black. My googling has led to the conclusion that > NVidia doesn't implement noise3 ... but it works in QC! Does QC have some > kind of software fallback for some functions like noise? That sounds too > crazy to be true, anyone know about that? > > This is on lastest macbook pro with 10.6.4 + 330m btw > > Cheers, > > Memo Akten > > mob: 44 7958 783 832 > blog: www.memo.tv > work: www.msavisuals.com > > > > MSA Visuals Ltd. > Unit 107 Netil Studios > 1-7 Westgate St. > London E8 3RL, UK > +44 20 8123 9986 > www.msavisuals.com > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/quartzcomposer-dev/doktorp%40mac.com > > This email sent to [email protected]
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