thx for the info. Why don't they implement it if it's declared? Annoying. 

If it's the gl drivers which do the software fallback, should that not work in 
my c code too? I'm just doing basic straightforward C OpenGL. Does QC do 
something to enable the software fallback? Is it related to the gl context 
creation? (sorry if this is drifting off-list)

Cheers,

Memo Akten

mob: 44 7958 783 832
blog: www.memo.tv
work: www.msavisuals.com


        
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On 18 Oct 2010, at 19:02, vade wrote:

> Yes, no modern GPUs support noise () in any dimensionality, and it does 
> indeed fallback to software. This happens in the GL drivers, not specifically 
> QC.
> 
> On Oct 18, 2010, at 1:45 PM, Mehmet Akten wrote:
> 
>> I've been going crazy debugging a c++ app in which I use noise3 in a frag 
>> shader, and I just get black. My googling has led to the conclusion that 
>> NVidia doesn't implement noise3 ... but it works in QC! Does QC have some 
>> kind of software fallback for some functions like noise? That sounds too 
>> crazy to be true, anyone know about that?
>> 
>> This is on lastest macbook pro with 10.6.4 + 330m btw
>> 
>> Cheers,
>> 
>> Memo Akten
>> 
>> mob: 44 7958 783 832
>> blog: www.memo.tv
>> work: www.msavisuals.com
>> 
>> 
>>      
>> MSA Visuals Ltd.
>> Unit 107 Netil Studios
>> 1-7 Westgate St.
>> London E8 3RL, UK
>> +44 20 8123 9986
>> www.msavisuals.com
>> 
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