thx for the info. Why don't they implement it if it's declared? Annoying.
If it's the gl drivers which do the software fallback, should that not work in
my c code too? I'm just doing basic straightforward C OpenGL. Does QC do
something to enable the software fallback? Is it related to the gl context
creation? (sorry if this is drifting off-list)
Cheers,
Memo Akten
mob: 44 7958 783 832
blog: www.memo.tv
work: www.msavisuals.com
MSA Visuals Ltd.
Unit 107 Netil Studios
1-7 Westgate St.
London E8 3RL, UK
+44 20 8123 9986
www.msavisuals.com
On 18 Oct 2010, at 19:02, vade wrote:
> Yes, no modern GPUs support noise () in any dimensionality, and it does
> indeed fallback to software. This happens in the GL drivers, not specifically
> QC.
>
> On Oct 18, 2010, at 1:45 PM, Mehmet Akten wrote:
>
>> I've been going crazy debugging a c++ app in which I use noise3 in a frag
>> shader, and I just get black. My googling has led to the conclusion that
>> NVidia doesn't implement noise3 ... but it works in QC! Does QC have some
>> kind of software fallback for some functions like noise? That sounds too
>> crazy to be true, anyone know about that?
>>
>> This is on lastest macbook pro with 10.6.4 + 330m btw
>>
>> Cheers,
>>
>> Memo Akten
>>
>> mob: 44 7958 783 832
>> blog: www.memo.tv
>> work: www.msavisuals.com
>>
>>
>>
>> MSA Visuals Ltd.
>> Unit 107 Netil Studios
>> 1-7 Westgate St.
>> London E8 3RL, UK
>> +44 20 8123 9986
>> www.msavisuals.com
>>
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