Yeah the important thing is to realise that the exact values don't always come our way! That's not so obvious…

More well know is that conditional patch has tolerance, I kind of assumed that is known by Keith and this list.

Best
Al

On 02/11/2010, at 11:55 PM, George Toledo wrote:

"Forget about all this rigamorole way, extra patches, or getting last frames with queues, and just make it perform quick:"

Use the Tolerance control on the Conditional method that I suggested. I think it was included for a reason ;)

-GT


On Tue, Nov 2, 2010 at 8:34 AM, Boštjan Čadež <[email protected]> wrote:

The easyest way i can think of doing this would be to use a square wave LFO alongside the interpolation patch. That will basically give you the phase port you describe. Add a watcher after that and you have your bounce pulses.

Cheers,
fsk


On 2. nov. 2010, at 05:56, Keith Lang <[email protected]> wrote:

> Wondering if other people ever want this feature before I submit it…
>
> Basically, I often want to know when an Interpolation patch has just
> 'bounced' from one of it's Start or End values, and sometimes, which
> direction it's heading in.
> This would be useful for triggering events at the end of the
> interpolation, loop, etc.
>
> There's no clean way to know this currently — I don't think we can
> assume it will pass through 0.
>
> So I'm suggesting a Phase boolean output port that changes to 1 when
> it's in reverse.
>
> If I'm missing an existing way, or a better implementation I'd love to hear it.
>
>
> Keith
> <Interpolation-request.png>
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