> Alas, adding a runloop and sleeps don't help. It seems the problem is > internal to the -renderAtTime: method. It doesn't check if the comp uses the > Video Input Patch, and so doesn't wait for the camera to come on. If the > video patch had a synchronous flag, that might fix it. Guess I'll try to find > another route...
What if you do a -renderAtTime:, then sleep a few seconds, then another -renderAtTime:? -- Christopher Wright [email protected]
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