> Alas, adding a runloop and sleeps don't help.  It seems the problem is 
> internal to the -renderAtTime: method. It doesn't check if the comp uses the 
> Video Input Patch, and so doesn't wait for the camera to come on. If the 
> video patch had a synchronous flag, that might fix it. Guess I'll try to find 
> another route...

What if you do a -renderAtTime:, then sleep a few seconds, then another 
-renderAtTime:?

--
Christopher Wright
[email protected]



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