On Nov 19, 2010, at 4:22 PM, Christopher Wright wrote:

>> Alas, adding a runloop and sleeps don't help.  It seems the problem is 
>> internal to the -renderAtTime: method. It doesn't check if the comp uses the 
>> Video Input Patch, and so doesn't wait for the camera to come on. If the 
>> video patch had a synchronous flag, that might fix it. Guess I'll try to 
>> find another route...
> 
> What if you do a -renderAtTime:, then sleep a few seconds, then another 
> -renderAtTime:?

I tried that, and a lot of other crazy things, but it seems that the qtz 
composition isn't open/running until -renderAtTime: hits it, and when it's got 
the image, it closes/stops the comp, no matter how many times or how fast you 
ask it to render. It does some fancy legwork to simulate "offsetting" itself so 
many seconds into the composition, but even setting the 'start time' to 10000 
seconds or so, -renderAtTime: doesn't let the camera come on, it just takes 
quick snapshots and returns blank images. I also tried very closely spaced 
hits, like .001, but no go. Very frustrating!

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