> our application uses a pbuffer to render a simple movie player composition as > an opengl texture.
You should seriously consider using an FBO instead of a pbuffer. I don't know if that will solve the problem, but it'd be an interesting first step. Supplying some sample code in a radar would also be advisable. -- Christopher Wright christopher_wri...@apple.com
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com