To simply reproduce:

1. Create a "QC Template Project" in XCode
2. Load a composition with the "Movie Importer" attached to a "Billboard"
3. Launch using Intrument's Leaks

I will test the long time leakage as soon as possible.
Currently arround 80 kB per minute are leaked. It seems larger frame formats leak more memory.

I had to compile the application as 32 bit version in order to get the v002 player to run,
but will try the version under  http://v002.info/downloads/beta/ .

Best, JB


Tamas Nagy wrote:

Just did a quick test with it, with 3rd party QC apps, seems all have QCImageBuffer leaks(?).

Also tested with v002 movie player, it leaks on my system, but it seems GL driver related, see the screenshot: http://dl.dropbox.com/u/2533/PastedGraphic-1.tiff



On Dec 19, 2010, at 12:18 AM, vade wrote:

Also, are you using the latest beta v002 movie player? http://v002.info/downloads/beta/ ? Test with that as well, its 64 bit complaint and uses a background process to pass frames to the foreground UI app (similar to QTKitServer), and /should not leak./
/
/

On Dec 18, 2010, at 9:05 AM, Jens Barth wrote:


our application uses a pbuffer to render a simple movie player composition as an opengl texture.


You should seriously consider using an FBO instead of a pbuffer.


Thanks for the advice! We switched to FBO but the problem remains.
Furthermore I realized that memory leaks in -[QCImageBuffer(Extensions) cacheRetain:] also
when loading the composition in a basic QCView.

Supplying some sample code in a radar would also be advisable.

What part would be necessary?


Best,
   JB
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