If you are on 10.6 you probably can support an FBO with a multisampled 
antialiased render buffer. Do a search for FBO + MSAA. Its a two step process, 
render to a multisample FBO, then blit to another FBO with a normal texture 
color attachment for the antialias resolve. That or you can just super sample 
for hardware that does not support FBO + MSAA.

On Dec 29, 2010, at 2:42 AM, Nisar Ahmed wrote:

> Hello,
> 
> The flickering problem was because I was seeing the video output on an 
> interlaced monitor while the buffer was rendered progressively. This issue 
> occurs every time you watch a progressively rendered movie on a CRT PAV/NTSC 
> interlaced scanning monitor.
> 
> To resolve this, adobe after affects supports field ordering while rendering 
> and for DV PAL format the field order should be lower field first. I don't 
> know where its supported in Motion or FCP but quicktime pro do not support 
> this.
> 
> Now as a next step I need to apply antialiasing to remove edges (not FSAA). 
> Any ideas vade?
> 
> Thanks
> Nisar
> To: 
> From: dokt...@mac.com
> Date: Sat, 25 Dec 2010 11:01:51 -0500
> CC: quartzcomposer-dev@lists.apple.com
> Subject: Re: exporting a composition to a quicktime movie
> 
> Try frame blending? render at a few intervals around the target time for the 
> frame, and average those together?
> 
> I woudl also suggest using either texture readback or PBO based readback, 
> both which can be asyncronous. That readback mechanism stalls GL and the CPU 
> while waiting for glReadPixels to complete. Considering you are doing PAL, it 
> may not be an issue, but just out of curiosity, are you certain that you are 
> not actually dropping frames?
> 
> Put in a patch time -> string with image -> billboard so you can have visual 
> timecode stamps on the frames rendered and insure that the delta times 
> between frames are constant?
> 
> On Dec 25, 2010, at 10:45 AM, Nisar Ahmed wrote:
> 
> Now either it is not possible with these card at all or there is some 
> software level trick that I am missing in my code.
> 
> 
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