Sent to the Apple OpenGL list 15 Dec 2010.

Look's like OpenCL is not exactly next cab on the rank but who knows, there's no OpenCL list for them to post on.

Hi all,

as you guys know, we haven't fixed all the bugs in our drivers nor finished support for all the OpenGL extensions yet, so I'm posting again...

If you are interested in helping make the AMD Mac 3D drivers better than they are now, and working in the Boston area, please contact me.

Here's the job description:

Key Responsibilities:

Maintain and debug drivers for currently shipping AMD ATI graphics accelerators, help write drivers for next generation ATI graphics accelerator, implement support for new OpenGL extensions, implement performance optimizations, write test apps to validate OpenGL support, interact with 3D game and application developers, interact with OEM customers.

Experience:

BA in computer science or related field required. MA in computer science or related field strongly advised. 3-5 years experience writing C, C++ or Objective-C code. Knowledge of 3D graphics and OpenGL a strong plus. Experience with game programming, scientific visualization a plus. Experience with MacOS X, client/kernel drivers, real-time systems a plus.

Cheers,

chrisb

Chris Bentley
Mac 3D Manager
Advanced Micro Devices, Inc.
90 Central St.
Boxborough MA, 01719

email:   chris.bent...@amd.com
cell:      (508) 259-2139
main:    (978) 795-8718
_______________________________________________
The machine does not isolate man from the great problems of nature but plunges him more deeply into them.
Antoine de Saint-Exupery

On 17/02/2011, at 11:37 AM, Glen wrote:

rather than be peeved, I'd like to simply know where the problem is, make it apparent to someone who cares, and have it get fixed, so that I can deliver solutions based on Apple technology.

If I need to buy the Nvidia 4000,in order to apply OpenCL to my problem/solution, ok, I need to know that too (whether I like it or not.. Maybe Apple will swap cards)

So what is the best way to find a person who will take responsibility to track this down? I can't believe Apple doesn't know that the ATI cards fail their sample code.

Is there any current Mac Pro user on this list with a 5870 that is not having this issue?

--Glen

Sent from my iPad

On Feb 16, 2011, at 3:56 PM, George Toledo <gtole...@gmail.com> wrote:



On Wed, Feb 16, 2011 at 6:28 PM, Patrick Sheffield <psheffi...@earthlink.net > wrote:
I thought only Nvidia supported OpenCL without emulation?

p


ATI has an actual OpenCL support area on their site, so I'm unsure about that.

I'm totally unsurprised about the result of the Grass and Terrain Example.

I've had many conversations about this with a wide variety of ATI owners. My understanding is that it's that the drivers are semi- inadequate, not necessarily that the gpu's are strictly incapable of being performant.

All I can say is that it's sort of .... special.... when you can go out and get a mac mini and have it to perform better than a rocked- out tower. If I had personally bought an ATI card with some idea of great graphics in SL, I would be peeved.

-gt
On Feb 16, 2011, at 2:53 PM, Glen Speckert wrote:

There is an example called OpenCL Procedural Grass and Terrain Example.

When trying this on my Westmere w/5870 it fails, while on a Mini with 9400 it works fine.

The Mac Pro says:

GNU gdb 6.3.50-20050815 (Apple version gdb-1518) (Thu Jan 27 08:34:47 UTC 2011)
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "x86_64-apple-darwin".tty /dev/ttys000
[Switching to process 17873 thread 0x0]
----------------------------------------------------------------------------
Compute Engine: Using active OpenGL context...
----------------------------------------------------------------------------
Creating command queue for AMD ATI Radeon HD 5870...
----------------------------------------------------------------------------
Creating Buffer Object (6291456 bytes)...
Creating Buffer Object (6291456 bytes)...
Creating Buffer Object (262144 bytes)...
Creating Buffer Object (262144 bytes)...
Creating Buffer Object (262144 bytes)...
Grass Simulator: BladeCount[16384] RowCount[1000] ColumnCount[1000]
Compute Engine: Loading program 'gs' from file 'grass_kernels.cl'...
----------------------------------------------------------------------------
Building compute program 'gs'...
Error: Failed to build program executable!
OpenCL Error[-11]: Unknown error!
Build log for device '0':
Compute Engine: Empty Build Log! Unkown Error!
----------------------------------------------------------------------------
Grass Simulator: Failed to create device kernel!
Program ended with exit code: 1

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++

However, when I run this on a Mac Mini, I get:

GNU gdb 6.3.50-20050815 (Apple version gdb-1518) (Thu Jan 27 08:34:47 UTC 2011)
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "x86_64-apple-darwin".tty /dev/ttys001
[Switching to process 45120 thread 0x0]
----------------------------------------------------------------------------
Compute Engine: Using active OpenGL context...
----------------------------------------------------------------------------
Creating command queue for NVIDIA GeForce 9400...
----------------------------------------------------------------------------
Creating Buffer Object (6291456 bytes)...
Creating Buffer Object (6291456 bytes)...
Creating Buffer Object (262144 bytes)...
Creating Buffer Object (262144 bytes)...
Creating Buffer Object (262144 bytes)...
Grass Simulator: BladeCount[16384] RowCount[1000] ColumnCount[1000]
Compute Engine: Loading program 'gs' from file 'grass_kernels.cl'...
----------------------------------------------------------------------------
Building compute program 'gs'...
----------------------------------------------------------------------------
Compute Engine: Creating kernel 'ComputeGrassOnTerrainKernel' for program 'gs'... Compute Engine: Creating OpenGL buffer reference 'grass_vertices' for buffer id '1'... Compute Engine: Creating OpenGL buffer reference 'grass_colors' for buffer id '2'...
Terrain Simulator: Vertices[16384] Count[128, 128]
Compute Engine: Loading program 'tk' from file 'terrain_kernels.cl'...
----------------------------------------------------------------------------
Building compute program 'tk'...
----------------------------------------------------------------------------
Compute Engine: Creating kernel 'ComputeTerrainKernel' for program 'tk'... Compute Engine: Creating OpenGL buffer reference 'terrain_vertices' for buffer id '3'... Compute Engine: Creating OpenGL buffer reference 'terrain_normals' for buffer id '4'... Compute Engine: Creating OpenGL buffer reference 'terrain_texcoords' for buffer id '5'...
On Feb 6, 2011, at 9:32 AM, George Toledo wrote:

Apologies; make that 4870.

On Sun, Feb 6, 2011 at 12:26 PM, George Toledo <gtole...@gmail.com> wrote: Is this card known to perform badly with QC? I had some issues with CL, GLSL and feedback loops (separately) that gave me serious pause when using this gpu. I was really surprised. It's not a stretch to say that my intel 3100/macbook 13" works better than a mac pro loaded with the ati. I seem to remember that it's not CL supported (I forgot to check w/ the cl info patch), but I was surprised that it just performs badly, in general. Is this consistent with the experience of others?

--
George Toledo
gtole...@gmail.com
www.georgetoledo.com

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