When using the Image Texturing Properties patch, setting the target to 2D, and 
forcing MipMap creation, does this automatically assign the texture objects min 
filtering to a mip-mappable filter mode like GL_LINEAR_MIPMAP_LINEAR?

I ask, because in handling images in a custom plugin, some care with how 
mip-maps are handled must be taken, because assuming a filter mode using 
mip-maps when GL_TEXURE_2D is the target, is incorrect, as the mip-map chain is 
incomplete if the texture has no other maps associated with it.

So, if I have an QCPluginInputImage provider that is  of GL_TEXTURE_2D target, 
and when I lock its representation, and bind it, does it inherit the proper 
filtering mode that is set external to the plugin, via the Image Texturing 
Properties patch? If so, I seemingly do not have to worry about this detail, as 
lock and or bind calls to the QCPluginInputImage would handle this for me. If 
not, how does one tell if mip-maps are available? 

Thanks.
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