When using the Image Texturing Properties patch, setting the target to 2D, and forcing MipMap creation, does this automatically assign the texture objects min filtering to a mip-mappable filter mode like GL_LINEAR_MIPMAP_LINEAR?
I ask, because in handling images in a custom plugin, some care with how mip-maps are handled must be taken, because assuming a filter mode using mip-maps when GL_TEXURE_2D is the target, is incorrect, as the mip-map chain is incomplete if the texture has no other maps associated with it. So, if I have an QCPluginInputImage provider that is of GL_TEXTURE_2D target, and when I lock its representation, and bind it, does it inherit the proper filtering mode that is set external to the plugin, via the Image Texturing Properties patch? If so, I seemingly do not have to worry about this detail, as lock and or bind calls to the QCPluginInputImage would handle this for me. If not, how does one tell if mip-maps are available? Thanks.
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