Ah, I was hoping to avoid glGets, but you had mentioned here (or, maybe it was elsewhere) that on Mac OS X, glGets are not always synchronization points, do you have any details on that last point?
Thanks! On Apr 19, 2011, at 3:17 PM, Christopher Wright wrote: > Sorry this doesn't clarify the other stuff you asked (which are all good > questions that unfortunately I don't know off the top of my head). > >> If not, how does one tell if mip-maps are available? > > Does glGetTexParameteriv with GL_TEXTURE_MAX_LEVEL and GL_TEXTURE_BASE_LEVEL > indicate anything useful regarding mipmap levels? GL_GENERATE_MIPMAP might > also be useful to query. > > -- > Christopher Wright > christopher_wri...@apple.com > > >
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