Sorry this doesn't clarify the other stuff you asked (which are all good questions that unfortunately I don't know off the top of my head).
> If not, how does one tell if mip-maps are available? Does glGetTexParameteriv with GL_TEXTURE_MAX_LEVEL and GL_TEXTURE_BASE_LEVEL indicate anything useful regarding mipmap levels? GL_GENERATE_MIPMAP might also be useful to query. -- Christopher Wright christopher_wri...@apple.com
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