Hi, I find myself avoiding 3rd party plugins (including my own) if I'm making a composition that will become part of a cocoa application. It seems like the only other option is to ask the end-user to install the plugin before using the cocoa app, which seems unreasonable. Maybe I could create an installation process that copies the plugin into the right place, but then I expect they'd run into the same annoyances that I have myself... messages like this appear in my console every time I start QC...
12/1/11 1:07:18 PM [0x0-0x1111110].com.apple.QuartzComposer.editor[26198] com.apple.console objc[26198]: Class VVCURLDL is implemented in both /Users/rduarte/Library/Graphics/Quartz Composer Plug-Ins/AnimataOSC.plugin/Contents/MacOS/../Frameworks/VVBasics.framework/Versions/A/VVBasics and /Users/rduarte/Library/Graphics/Quartz Composer Plug-Ins/MonsteriOSCSender.plugin/Contents/MacOS/../Frameworks/VVBasics.framework/Versions/A/VVBasics. One of the two will be used. Which one is undefined. I'm assuming this is simpler than I'm making it out to be - that there's a simple solution, I mean. It'd be ideal if the plugin that I need was just a part of the cocoa bundle, but I don't think that's how it works either. Thanks for any advice... Rob _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com