Hi,

I find myself avoiding 3rd party plugins (including my own) if I'm making a 
composition that will become part of a cocoa application.  It seems like the 
only other option is to ask the end-user to install the plugin before using the 
cocoa app, which seems unreasonable.  Maybe I could create an installation 
process that copies the plugin into the right place, but then I expect they'd 
run into the same annoyances that I have myself... messages like this appear in 
my console every time I start QC...

12/1/11 1:07:18 PM      [0x0-0x1111110].com.apple.QuartzComposer.editor[26198]  
com.apple.console       objc[26198]: Class VVCURLDL is implemented in both 
/Users/rduarte/Library/Graphics/Quartz Composer 
Plug-Ins/AnimataOSC.plugin/Contents/MacOS/../Frameworks/VVBasics.framework/Versions/A/VVBasics
 and /Users/rduarte/Library/Graphics/Quartz Composer 
Plug-Ins/MonsteriOSCSender.plugin/Contents/MacOS/../Frameworks/VVBasics.framework/Versions/A/VVBasics.
 One of the two will be used. Which one is undefined.

I'm assuming this is simpler than I'm making it out to be - that there's a 
simple solution, I mean.  It'd be ideal if the plugin that I need was just a 
part of the cocoa bundle, but I don't think that's how it works either.  

Thanks for any advice...
Rob _______________________________________________
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