excellent!

On Dec 1, 2011, at 1:56 PM, vade wrote:

> You can manually load QC plugins from any location, including your 
> Applications content/resources or whatever location
> 
> + (BOOL) loadPlugInAtPath:(NSString*)path
> 
> 
> On Dec 1, 2011, at 4:17 PM, Rob Duarte wrote:
> 
>> Hi,
>> 
>> I find myself avoiding 3rd party plugins (including my own) if I'm making a 
>> composition that will become part of a cocoa application.  It seems like the 
>> only other option is to ask the end-user to install the plugin before using 
>> the cocoa app, which seems unreasonable.  Maybe I could create an 
>> installation process that copies the plugin into the right place, but then I 
>> expect they'd run into the same annoyances that I have myself... messages 
>> like this appear in my console every time I start QC...
>> 
>> 12/1/11 1:07:18 PM   [0x0-0x1111110].com.apple.QuartzComposer.editor[26198]  
>> com.apple.console       objc[26198]: Class VVCURLDL is implemented in both 
>> /Users/rduarte/Library/Graphics/Quartz Composer 
>> Plug-Ins/AnimataOSC.plugin/Contents/MacOS/../Frameworks/VVBasics.framework/Versions/A/VVBasics
>>  and /Users/rduarte/Library/Graphics/Quartz Composer 
>> Plug-Ins/MonsteriOSCSender.plugin/Contents/MacOS/../Frameworks/VVBasics.framework/Versions/A/VVBasics.
>>  One of the two will be used. Which one is undefined.
>> 
>> I'm assuming this is simpler than I'm making it out to be - that there's a 
>> simple solution, I mean.  It'd be ideal if the plugin that I need was just a 
>> part of the cocoa bundle, but I don't think that's how it works either.  
>> 
>> Thanks for any advice...
>> Rob _______________________________________________
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