Thanks for these posts. Now I see how I can also solve my puzzle with Timeline 
patch. In a way, even more precisely controlled. 
Ali



On Apr 29, 2013, at 9:50 AM, Achim Breidenbach <ac...@boinx.com> wrote:

> Hi Alastair,
> 
> in my experience the Timeline patch is great for such things! I looked at 
> your composition and have an optimization suggestion: (I am sure you know all 
> about this, its just for the records ;-) )
> 
> You don't need to have two calculation paths for you "time value" and two 
> separate Timeline patches. I would suggest to combine the two Timeline 
> patches in one, because then you see both of the animation paths in one graph 
> (click on "Add New Timeline" at the bottom of the Timeline patch graph)! This 
> is very helpful to synch them.
> 
> In my opinion it is a good idea to have the timeline timebase only running 
> between 0 and 1. (You can zoom in on the time axis and the value axis 
> separately in order to have the same precision for editing) With this you 
> always know what you have to put in the "Patch Time" of the timeline patch 
> and you don't struggle with your Interpolation patch and the "Duration" input.
> 
> Something similar applies to the output value of the Timeline patch: I often 
> let them run between -1 and 1 (or 0 and 1) and use them as a base in a Math 
> patch. In your composition you would be able to dynamically adjust the range 
> of the X-Position of the Billboard patch displaying the text which may be 
> important because your text can go wider than the screen width (in this case 
> the text won't move out of the screen completely, right?) The Math-patch 
> could have a formula like this:
> 
> BillboardXPosition = TimelineValue * ((RenderingDestinatinDimensionsWidth + 
> ImageWithStringDisplayWidth) / 2.0)
> 
> 
> I hope this make sense.
> 
> best,
> 
> 
> Achim Breidenbach
> Boinx Software Ltd.
> 
> 
> On 29.04.2013, at 01:36, Alastair Leith wrote:
> 
>> Funny timing. I've never been a fan of timeline b/c I was 'grown up' on 
>> Adobe beizier curves and it irritated me how easy it is to knock a whole 
>> curve out of place in the TimeLine patch graph editor when I first started 
>> using QC.
>> 
>> Anyhow I end up using TL patch last week to make some movie titles as I had 
>> a tight deadline and someone looking over my shoulder so didn't want to get 
>> stuck on too many mathematical dead ends using chains of interpolation 
>> curves like I usually would attempt as first option.
>> 
>> I set the transitions over a nominal ten second period and connected a 
>> Interpolation patch that counts from 0 to 10 to the Timeline external time 
>> input. Then I tweaked the Interpolation duration input to make fine adjusts 
>> to the overall playback speed. I feed the Interpolation patch external time 
>> input with a Stop Watch patch that was triggered by a patch time value. I 
>> could just have easily done this interpolation curves but thought I'd give 
>> Timeline a run an it was a positive experience for once :-)
>> 
>> <double.qtz>
>> 
>> I rendered out in Kineme Quartz Crystal with motion blur set to 8. 
>> Unfortunately I couldn't get Premier to recognise the Alpha so I had to use 
>> the outputs in Lighten/Screen Blend Mode which was frustrating. I was 
>> outputting as H264 which I thought has an alpha channel?! It seems from this 
>> thread on Stack overflow H.264 Alpha is not implemented widely outside of 
>> Apple QT Pro. Also I couldn't find a way to get Premier to input a TIFF 
>> sequence which is a industry standard way of bringing animation in over film 
>> footage in FCP.
>> 
>> Best
>> Alastair
>> 
>> Alastair I Leith
>> 
>> Useful Design
>> 03 9480 5506
>> 0432 889 831
>> 30    Birch   St
>> West  Preston
>> VIC   3072 Au
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