On Aug 27, 2008, at 10:52 , Hans-Jörg Bibiko wrote:
On 27.08.2008, at 16:38, Simon Urbanek wrote:
FWIW the default should be to use "open" because that allows the
user to map .wav to any applications they desire, you should not be
hard-coding that in your code via -a.
Yes of course. In my script I only check if the command begins with
'open'.
On a similar note sound could do a better job of finding player
since most users that deal with audio/video are likely to already
have mplayer installed, so checking for mplayer and play may be a
good idea.
Yeap.
Finally, playing sound on OS X takes one line of code, so adding a
player directly to the package would be trivial (or maybe creating
a package that does the playing if desired..).
setWavPlayer is doing this. It sets options()$wavplayer. It simply
contains the shell command.
That's my point - I was talking about native playback. When I said one
line of code I meant Obj-C not shell, so you don't need any external
application. To be precise to play an audio file all you do is
[[[NSSound initWithContentsOfFile:fileName byReference:YES]
autorelease] play];
Thats' all :)
Cheers,
Simon
The tricky thing is the chosen procedure of findWavPlayer. It tests
for hard-coded known applications for a given OS platform. But this
could be done better.
The problem here was that the new Macs with Leopard are too fast ;)
I tried it out with my old Tiger ppc Mac (1.8GHz) and everthing
works fine, but on my new G5 with 8 cores 3GHz it doesn't work.
But I'm just in contact with maintainer. Maybe we find a good
solution for it.
Cheers,
--Hans
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