David Vanderson writes:

> On Sat, Sep 1, 2018 at 7:02 PM Christopher Lemmer Webber
> <[email protected]> wrote:
>>
>> I checked it out.  Very cool!  Did you ever play Subspace / Continuum?
>> Reminds me a lot of it.  There's more detail here than I initially
>> realized between the different roles of the ships and etc.
>>
>> My only complaint would be that the ships I tried so far were slower
>> than I expected!  I guess most of the fighting is about team strategy
>> rather than fast paced shooting/manuvering?
>>
>> Looking forward to playing this at racketcon!
>
> Great!  Good to hear it!  I'm not sure about Subspace, but I think
> I've played it or something similar.  Warp is more inspired by a game
> called Artemis.
>
> You're right - it's intended to be slower-paced with an emphasis on
> player coordination and planning vs. twitch action.  That said, I'm
> sure I have a long way to go regarding game feel and balancing, and
> I'm hoping to get good feedback like this.  Thanks!
>
> Dave

Maybe it would make sense to add some "fast but fragile" type fighter
ships to the mix?  There are already quite a few "heavy but powerful"
ships, so balancing it out could lead to some good choices for players
to coordinate which actions they'd like to do.

BTW, some videos of Subspace/Continuum... has a lot of good ideas you
may consider borrowing:

  https://www.youtube.com/watch?v=E9W4jJGQU_E (the general "vanilla"
    fighting game)
  https://www.youtube.com/watch?v=CwkVrxYZvEE ("Trench Wars", by far the
    most popular mod of Subspace, was a team strategy "hold the base"
    type game)

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