David Vanderson writes: > On Sat, Sep 1, 2018 at 7:02 PM Christopher Lemmer Webber > <[email protected]> wrote: >> >> I checked it out. Very cool! Did you ever play Subspace / Continuum? >> Reminds me a lot of it. There's more detail here than I initially >> realized between the different roles of the ships and etc. >> >> My only complaint would be that the ships I tried so far were slower >> than I expected! I guess most of the fighting is about team strategy >> rather than fast paced shooting/manuvering? >> >> Looking forward to playing this at racketcon! > > Great! Good to hear it! I'm not sure about Subspace, but I think > I've played it or something similar. Warp is more inspired by a game > called Artemis. > > You're right - it's intended to be slower-paced with an emphasis on > player coordination and planning vs. twitch action. That said, I'm > sure I have a long way to go regarding game feel and balancing, and > I'm hoping to get good feedback like this. Thanks! > > Dave
Maybe it would make sense to add some "fast but fragile" type fighter ships to the mix? There are already quite a few "heavy but powerful" ships, so balancing it out could lead to some good choices for players to coordinate which actions they'd like to do. BTW, some videos of Subspace/Continuum... has a lot of good ideas you may consider borrowing: https://www.youtube.com/watch?v=E9W4jJGQU_E (the general "vanilla" fighting game) https://www.youtube.com/watch?v=CwkVrxYZvEE ("Trench Wars", by far the most popular mod of Subspace, was a team strategy "hold the base" type game) -- You received this message because you are subscribed to the Google Groups "Racket Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/racket-dev/87zhwyq3jj.fsf%40dustycloud.org. For more options, visit https://groups.google.com/d/optout.
