Here is some more information about how I get the OpenGL context. First, I make a bitmap using `make-gl-bitmap`. Then, I make a bitmap-dc% object that contains my glbitmap and get its gl-context% object using `get-gl-context`.
On Thursday, August 1, 2019 at 9:36:07 AM UTC-4, Kshitij Sachan wrote: > > I've set up an OpenGL context that is displayed in a snip (I chose a snip > because I want to be able to move the camera around and generally respond > to user input). However, I've noticed that the OpenGL context in Racket > looks considerably worse than when I run the same OpenGL code in C++ (the > racket code is actually calling a C library function using the FFI). > > I believe this is because the Racket snip isn't able to take advantage of > the Retina display on my Mac. Is this the correct reason, and if so, is > there any way to fix this and make the quality better? > -- You received this message because you are subscribed to the Google Groups "Racket Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/racket-users/df6b6b3a-7b3a-49d3-a7ed-188ef7febb27%40googlegroups.com.

