It seems like the issue here is not with the OpenGL setup, but with 
figuring out whether or not the draw context passed to a snip supports 
high-resolution drawing.
Presumably the answer is "yes" somewhere in the pipeline, since the font 
rendering in the REPL doesn't look noticeably worse than the font rendering 
in my menu bar.
The question is what plumbing needs to be established in between to make 
use of it (or whether or not the plumbing is there to begin with).

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