I've never used this before so I may be completely wrong, but you can supply gl-config% to the make-gl-bitmap and there is a method on it
(send <https://docs.racket-lang.org/reference/ivaraccess.html#%28form._%28%28lib._racket%2Fprivate%2Fclass-internal..rkt%29._send%29%29> a-gl-config set-hires-mode <https://docs.racket-lang.org/draw/gl-config_.html#%28meth._%28%28%28lib._racket%2Fdraw..rkt%29._gl-config~25%29._set-hires-mode%29%29> hires-mode) That may be what you need. On Thursday, 1 August 2019 14:36:07 UTC+1, Kshitij Sachan wrote: > > I've set up an OpenGL context that is displayed in a snip (I chose a snip > because I want to be able to move the camera around and generally respond > to user input). However, I've noticed that the OpenGL context in Racket > looks considerably worse than when I run the same OpenGL code in C++ (the > racket code is actually calling a C library function using the FFI). > > I believe this is because the Racket snip isn't able to take advantage of > the Retina display on my Mac. Is this the correct reason, and if so, is > there any way to fix this and make the quality better? > -- You received this message because you are subscribed to the Google Groups "Racket Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/racket-users/bdd9bd94-c517-4945-8b1b-c3b0ceea7e3e%40googlegroups.com.

