On Sat, Mar 14, 2020 at 10:25 PM Hendrik Boom <hend...@topoi.pooq.com> wrote:
>
> There's a port of glm in the Racket package library.
> Is that the same one?  If not, is it also that huge?

Same repository, different branch. The master branch, which is a
couple months old now, implements the matrix and vector types on top
of a single, list-based, length-agnostic structure type. It's a
snapshot of the moment I realized the volume of code and run-time
loops were becoming a problem.

The new code is in the dev branch. It implements just the vector types
in a manner similar to generic interfaces while also exposing a
progression of increasingly type-specific variants. This allows me to
prototype with a generic API, then eliminate the overhead of dynamic
dispatch later by switching to more type-specific operations. (If it's
not obvious, I'm working toward a pluggable type system harness, so
the compiler can specialize and prune automatically.)

> By the way, I'm working on updating the opengl package to the current
> OpenGL 4.6 spec.  Because a change of format in Khronos's
> specfiles, it appears to require a complete rewrite to its
> specification translator.

This is good news! Through March, I'll be announcing several graphics
packages that could benefit from this directly. Let's try to keep a
conversation going.

Eric

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