Chiming in (reviving)

I relocated the logs to another machine so they wouldn't get lost at
reboot and since the problem appears to be related to the Tasks module I
enabled some debug options on it. What I found is that the application
does not actually crash, which I kind of expected already, but it
appears to enter a loop where the network task repeatedly adds and
removes socket tasks until watchdog intervenes stating that some
semaphore was not changed (within some set time?). At that point the
last time the `ui` task was executed was 8.nnn seconds ago (normally
executes 20+ times per second), so that definitely seems related.

I have another two weeks before the next player reaches fatality and
possibly drill deeper towards the source.


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