New topic: Interested in what RB uses for 2D and 3D graphics
<http://forums.realsoftware.com/viewtopic.php?t=45664> Page 1 of 1 [ 8 posts ] Previous topic | Next topic Author Message Primoz128 Post subject: Interested in what RB uses for 2D and 3D graphicsPosted: Sun Oct 21, 2012 2:07 pm Joined: Sun Oct 21, 2012 10:47 am Posts: 4 Well im new, and love how every aspect of RB is perfect and now i would like to know what engines/libraries for 2D and 3D RealBasic uses... why ? Because i dev. games for a hobby. Thank you for your time. Top simulanics Post subject: Re: Interested in what RB uses for 2D and 3D graphicsPosted: Sun Oct 21, 2012 3:44 pm Joined: Sun Aug 12, 2007 10:10 am Posts: 774 Location: Boiling Springs, SC Realbasic utilizes the GL Graphics libraries. You may find out more about GL at OpenGL (http://adf.ly/DufwM). If you are new to Realbasic, I might recommend getting started learning how to use the GL classes built into Realbasic by seeing how they work http://adf.ly/Dufb7 (Great place to learn how to use 3d graphics and Realbasic!!!) Norman Palardy also has a great library at the following links: http://adf.ly/DufhO Quote - "A discussion of the basic physics behind planetary motion. JC also covers some of the issues involved when simulating a planetary system. He also demonstrates how to use a vectorial version of RK4 to simulate a three-body system." (One of most interest to you) http://adf.ly/Dufik Quote - "Renegades - a Realtime 3D Game Engine Let Joe Strout lead you through the narrow corridors of creating a 3D game engine of your own. As you crawl through the code with Joe, getting your hands dirty and your mind expanded, you will learn how to apply 3D game engine design to your own project. Come on, get dirty and amaze us with the games you create!" You may wish to browse his library as there are also lessons on vector graphics, simulation development, and all of the sorts. Being new, if you ever have a question, feel free to contact me anytime and I will answer your questions to the best of my knowledge or point you in the right direction. You may be interested in the Real Studio Developer's Library (still in beta at the moment but available for download and is FREEWARE for RB developers ) as it contains a large number of examples, code snippets, custom controls, and you can store useful code you come across for easy access (holds files/projects, screenshots, code)... it also features a Visual basic to Realbasic converter in-case you have any vb projects you may wish to convert. Can be found and downloaded here (Mac/Windows/Linux versions): http://adf.ly/Dufl9 Hopefully that will get you started.... -Matt _________________ Matthew A. Combatti Real Studio 2012 r1.1 Visit Real Studio Developer's Spot! Systems: Windows XP/Windows Vista/Windows Server 2008 r2/Windows 7/Windows 8 Beta Mac OSX 10.5/Mac OSX 10.6/Mac OSX Server/Ubuntu/Debian/Suse/Red Hat/ Windows Server 2011/CentOS 5.4 /ReactOS/SimOS ~All REAL Compatible~ Top Primoz128 Post subject: Re: Interested in what RB uses for 2D and 3D graphicsPosted: Sun Oct 21, 2012 3:58 pm Joined: Sun Oct 21, 2012 10:47 am Posts: 4 Good reply, thanks, but... you have skipped the 2D... and im actually 90% into 2D since i haven't nailed 2D yet, thus im not gona use 3D for any purpose until i get some stuff learned and done in 2D first. Top DaveS Post subject: Re: Interested in what RB uses for 2D and 3D graphicsPosted: Sun Oct 21, 2012 4:12 pm Joined: Sun Aug 05, 2007 10:46 am Posts: 4188 Location: San Diego, CA 2D is simply drawing line, polygons, circles ... you basic geometric shapes Those are done using DRAWLINE, DRAWOVAL etc. 1000 times easier that OpenGL for 3D here is a cut-out of one of the 2D games I am working on all done with the type of built in commands mentioned above _________________ Dave Sisemore MacPro, OSX Lion 10.7.4 RB2012r1 Note : I am not interested in any solutions that involve custom Plug-ins of any kind Last edited by DaveS on Sun Oct 21, 2012 4:15 pm, edited 1 time in total. Top Primoz128 Post subject: Re: Interested in what RB uses for 2D and 3D graphicsPosted: Sun Oct 21, 2012 4:14 pm Joined: Sun Oct 21, 2012 10:47 am Posts: 4 But what is it running on... SDL library ? I am curious, really. Top DaveS Post subject: Re: Interested in what RB uses for 2D and 3D graphicsPosted: Sun Oct 21, 2012 4:21 pm Joined: Sun Aug 05, 2007 10:46 am Posts: 4188 Location: San Diego, CA not running on "anything" ... all 2D graphics commands are BUILT-IN to RealStudio Please look at the supplied LangRef and User Guide.... _________________ Dave Sisemore MacPro, OSX Lion 10.7.4 RB2012r1 Note : I am not interested in any solutions that involve custom Plug-ins of any kind Top Primoz128 Post subject: Re: Interested in what RB uses for 2D and 3D graphicsPosted: Sun Oct 21, 2012 4:25 pm Joined: Sun Oct 21, 2012 10:47 am Posts: 4 I will, i had only a short look on the documentation and the RS in overall cause it's sunday <.<... thanks anyways. Top simulanics Post subject: Re: Interested in what RB uses for 2D and 3D graphicsPosted: Sun Oct 21, 2012 7:21 pm Joined: Sun Aug 12, 2007 10:10 am Posts: 774 Location: Boiling Springs, SC Primoz128 wrote:Good reply, thanks, but... you have skipped the 2D... and im actually 90% into 2D since i haven't nailed 2D yet, thus im not gona use 3D for any purpose until i get some stuff learned and done in 2D first. Vector graphics are 2D kind sir _________________ Matthew A. Combatti Real Studio 2012 r1.1 Visit Real Studio Developer's Spot! Systems: Windows XP/Windows Vista/Windows Server 2008 r2/Windows 7/Windows 8 Beta Mac OSX 10.5/Mac OSX 10.6/Mac OSX Server/Ubuntu/Debian/Suse/Red Hat/ Windows Server 2011/CentOS 5.4 /ReactOS/SimOS ~All REAL Compatible~ Top Display posts from previous: All posts1 day7 days2 weeks1 month3 months6 months1 year Sort by AuthorPost timeSubject AscendingDescending Page 1 of 1 [ 8 posts ] -- Over 1500 classes with 29000 functions in one REALbasic plug-in collection. The Monkeybread Software Realbasic Plugin v9.3. http://www.monkeybreadsoftware.de/realbasic/plugins.shtml [email protected]
