After chewing it over for a while:- Frank , you yourself have created rules to make your hobby more interesting , Im thinking the `frontal hits don’t count` rule for one. Without this rule the game would be much less interesting and long range shots would be all you’d need , the game would be who can perform the most accurate or lucky long shot. Any game can be transformed with a good set of rules and scenarios to follow . What would golf be if you could just pick your ball up and place it in the hole after a leisurely stroll across the green . What would darts be if you could stand where you want ? quite easy Id have thought . So I think we can say that it’s the rules that make the game.
I think the game would be of two types :- One version with foot solders and one without. Each may require its own variation of ruling. In either case I have though of a system of tank hit detection where a tank can have a number of hit detectable targets ( a device that triggers a micro switch when a paintball hits ) doable I think after some research . Each switch can activate a small light bulb or equivalent. When all or a predetermined number of these targets are hit and bulbs are lit, the tank is pronounced dead. Field Artillery will be the easiest thing to construct. Im sat on my computer chair that swivels very nicely as Im typing , I imagine a paintball marker holding device that is solidly fixed to the chair that firmly holds but vertically pivots the marker it a position in front of the operator . ( using things as simple as plywood and a hinge ) The operator then raises and lowers the back of the marker and turns using his feet, next to him are a number of tailors dummies ( or an old shirt on a balloon on a stick )( or even people ) `manning` the gun. Supply Vehicles all ready exist as motor/quad bikes . Some sort of speed limit system will be required. A wise choice of scenario games may appeal to Supply vehicle operators. Also there is an option to use different coloured paint to count as different shot values . Tanks use one colour and infantry use another . Tank colour paint can take out a SV in one shot while infantry colour require more. and so on . 1/3rd or bigger tanks requiring suspensions will clearly be more expensive to build , maintain and transport. This fact alone might be sufficient to put members off the idea . who knows ? The biggest concern would be safety . But any sport has dangers . Neil R On May 15, 3:43 pm, Frank Pittelli <[email protected]> wrote: > HV wrote: > > Somebody who was attempting to market a very cool-looking armored car- > > like vehicle with paintball gun for paintball games. The film clip > > showed the vehicle running down a road chasing some guys in camo and > > paintball gear. > > There are definitely vehicles (of all kinds) used in paintball scenario > games, but they are used sparingly and are required to travel very > slowly for safety reasons. Typically, humans are not allowed to be > within 20 feet of any vehicle and a set of referees are required to walk > in a circle around the vehicle to enforce that safety rule. Mixing > vehicles with infantry is a major safety issue (as it was in real battles). > > Scaling up a paintball tank hobby to semi-human scale (1:3 say) would be > technically doable, but I think you'll find that it would be even harder > to get and hold members in such a hobby for the following reasons: > > 1) The vehicles will be larger and therefore will cost more to build, > maintain and transport. > > 2) Sturdy suspensions will be essential in order to move around a > battlefield without hurting the driver ... more complexity, more cost. > > 3) Given the size of the tanks and the human occupants, it will be very > important to prevent collisions at all times. This isn't easy in a > life-action combat game in which the goal is to out-maneuver the > opposition and adrenaline is running high. > > 4) Given the size of the tanks and the human occupants, it will be very > important to keep speeds low to prevent serious injuries from collisions > or overturned vehicles. > > 5) It will be very difficult for the driver to confirm when/if they have > received a hit, because they won't be able to see most of their vehicle. > This will require either a set of referees or a completely different > type of scoring system. > > 6) The size of the vehicles combined with the accuracy of paintball > markers will make it easier for combatants to score hits at medium > range. This will naturally force the combatants to stay further away > from each other, creating some extremely boring battling strategies. > Anyone who attempts to close the distance will probably be destroyed. > Since all vehicles will basically be going the same speed, the "sit, > spin and shoot at long range" tactic will dominate the hobby. > > 7) Few people will want to build a supply vehicle in that scale, so it > will be a simple run and gun hobby which may attract some members, but > it won't be challenging enough to hold their interest for years and years. > > Just some food for thought. > > Frank P. --~--~---------~--~----~------------~-------~--~----~ You are currently subscribed to the "R/C Tank Combat" group. To post a message, send email to [email protected] To unsubscribe, send email to [email protected] Visit the group at http://groups.google.com/group/rctankcombat -~----------~----~----~----~------~----~------~--~---
