There's always this;

 

http://www.youtube.com/watch?v=O5z8Q5Zg3qM

 

Don't want to mix infantry in with it though.

 

Pete.
 
> Date: Fri, 15 May 2009 10:38:09 -0700
> Subject: [TANKS] Re: Same thing but bigger
> From: [email protected]
> To: [email protected]
> 
> 
> After chewing it over for a while:-
> 
> Frank , you yourself have created rules to make your hobby more
> interesting , Im thinking the `frontal hits don’t count` rule for one.
> Without this rule the game would be much less interesting and long
> range shots would be all you’d need , the game would be who can
> perform the most accurate or lucky long shot.
> Any game can be transformed with a good set of rules and scenarios to
> follow . What would golf be if you could just pick your ball up and
> place it in the hole after a leisurely stroll across the green . What
> would darts be if you could stand where you want ? quite easy Id have
> thought .
> So I think we can say that it’s the rules that make the game.
> 
> I think the game would be of two types :- One version with foot
> solders and one without. Each may require its own variation of ruling.
> In either case I have though of a system of tank hit detection where a
> tank can have a number of hit detectable targets ( a device that
> triggers a micro switch when a paintball hits ) doable I think after
> some research . Each switch can activate a small light bulb or
> equivalent. When all or a predetermined number of these targets are
> hit and bulbs are lit, the tank is pronounced dead.
> 
> Field Artillery will be the easiest thing to construct. Im sat on my
> computer chair that swivels very nicely as Im typing , I imagine a
> paintball marker holding device that is solidly fixed to the chair
> that firmly holds but vertically pivots the marker it a position in
> front of the operator . ( using things as simple as plywood and a
> hinge ) The operator then raises and lowers the back of the marker and
> turns using his feet, next to him are a number of tailors dummies
> ( or an old shirt on a balloon on a stick )( or even people )
> `manning` the gun.
> 
> Supply Vehicles all ready exist as motor/quad bikes . Some sort of
> speed limit system will be required.
> A wise choice of scenario games may appeal to Supply vehicle
> operators.
> 
> Also there is an option to use different coloured paint to count as
> different shot values . Tanks use one colour and infantry use
> another .
> Tank colour paint can take out a SV in one shot while infantry colour
> require more. and so on .
> 
> 1/3rd or bigger tanks requiring suspensions will clearly be more
> expensive to build , maintain and transport. This fact alone might be
> sufficient to put members off the idea . who knows ?
> 
> The biggest concern would be safety . But any sport has dangers .
> 
> Neil R
> 
> 
> 
> On May 15, 3:43 pm, Frank Pittelli <[email protected]> wrote:
> > HV wrote:
> > > Somebody who was attempting to market a very cool-looking armored car-
> > > like vehicle with paintball gun for paintball games. The film clip
> > > showed the vehicle running down a road chasing some guys in camo and
> > > paintball gear.
> >
> > There are definitely vehicles (of all kinds) used in paintball scenario
> > games, but they are used sparingly and are required to travel very
> > slowly for safety reasons.  Typically, humans are not allowed to be
> > within 20 feet of any vehicle and a set of referees are required to walk
> > in a circle around the vehicle to enforce that safety rule.  Mixing
> > vehicles with infantry is a major safety issue (as it was in real battles).
> >
> > Scaling up a paintball tank hobby to semi-human scale (1:3 say) would be
> > technically doable, but I think you'll find that it would be even harder
> > to get and hold members in such a hobby for the following reasons:
> >
> > 1) The vehicles will be larger and therefore will cost more to build,
> > maintain and transport.
> >
> > 2) Sturdy suspensions will be essential in order to move around a
> > battlefield without hurting the driver ... more complexity, more cost.
> >
> > 3) Given the size of the tanks and the human occupants, it will be very
> > important to prevent collisions at all times.  This isn't easy in a
> > life-action combat game in which the goal is to out-maneuver the
> > opposition and adrenaline is running high.
> >
> > 4) Given the size of the tanks and the human occupants, it will be very
> > important to keep speeds low to prevent serious injuries from collisions
> > or overturned vehicles.
> >
> > 5) It will be very difficult for the driver to confirm when/if they have
> > received a hit, because they won't be able to see most of their vehicle.
> >   This will require either a set of referees or a completely different
> > type of scoring system.
> >
> > 6) The size of the vehicles combined with the accuracy of paintball
> > markers will make it easier for combatants to score hits at medium
> > range.  This will naturally force the combatants to stay further away
> > from each other, creating some extremely boring battling strategies.
> > Anyone who attempts to close the distance will probably be destroyed.
> > Since all vehicles will basically be going the same speed, the "sit,
> > spin and shoot at long range" tactic will dominate the hobby.
> >
> > 7) Few people will want to build a supply vehicle in that scale, so it
> > will be a simple run and gun hobby which may attract some members, but
> > it won't be challenging enough to hold their interest for years and years.
> >
> > Just some food for thought.
> >
> >         Frank P.
> > 

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