There's always this;
http://www.youtube.com/watch?v=O5z8Q5Zg3qM Don't want to mix infantry in with it though. Pete. > Date: Fri, 15 May 2009 10:38:09 -0700 > Subject: [TANKS] Re: Same thing but bigger > From: [email protected] > To: [email protected] > > > After chewing it over for a while:- > > Frank , you yourself have created rules to make your hobby more > interesting , Im thinking the `frontal hits don’t count` rule for one. > Without this rule the game would be much less interesting and long > range shots would be all you’d need , the game would be who can > perform the most accurate or lucky long shot. > Any game can be transformed with a good set of rules and scenarios to > follow . What would golf be if you could just pick your ball up and > place it in the hole after a leisurely stroll across the green . What > would darts be if you could stand where you want ? quite easy Id have > thought . > So I think we can say that it’s the rules that make the game. > > I think the game would be of two types :- One version with foot > solders and one without. Each may require its own variation of ruling. > In either case I have though of a system of tank hit detection where a > tank can have a number of hit detectable targets ( a device that > triggers a micro switch when a paintball hits ) doable I think after > some research . Each switch can activate a small light bulb or > equivalent. When all or a predetermined number of these targets are > hit and bulbs are lit, the tank is pronounced dead. > > Field Artillery will be the easiest thing to construct. Im sat on my > computer chair that swivels very nicely as Im typing , I imagine a > paintball marker holding device that is solidly fixed to the chair > that firmly holds but vertically pivots the marker it a position in > front of the operator . ( using things as simple as plywood and a > hinge ) The operator then raises and lowers the back of the marker and > turns using his feet, next to him are a number of tailors dummies > ( or an old shirt on a balloon on a stick )( or even people ) > `manning` the gun. > > Supply Vehicles all ready exist as motor/quad bikes . Some sort of > speed limit system will be required. > A wise choice of scenario games may appeal to Supply vehicle > operators. > > Also there is an option to use different coloured paint to count as > different shot values . Tanks use one colour and infantry use > another . > Tank colour paint can take out a SV in one shot while infantry colour > require more. and so on . > > 1/3rd or bigger tanks requiring suspensions will clearly be more > expensive to build , maintain and transport. This fact alone might be > sufficient to put members off the idea . who knows ? > > The biggest concern would be safety . But any sport has dangers . > > Neil R > > > > On May 15, 3:43 pm, Frank Pittelli <[email protected]> wrote: > > HV wrote: > > > Somebody who was attempting to market a very cool-looking armored car- > > > like vehicle with paintball gun for paintball games. The film clip > > > showed the vehicle running down a road chasing some guys in camo and > > > paintball gear. > > > > There are definitely vehicles (of all kinds) used in paintball scenario > > games, but they are used sparingly and are required to travel very > > slowly for safety reasons. Typically, humans are not allowed to be > > within 20 feet of any vehicle and a set of referees are required to walk > > in a circle around the vehicle to enforce that safety rule. Mixing > > vehicles with infantry is a major safety issue (as it was in real battles). > > > > Scaling up a paintball tank hobby to semi-human scale (1:3 say) would be > > technically doable, but I think you'll find that it would be even harder > > to get and hold members in such a hobby for the following reasons: > > > > 1) The vehicles will be larger and therefore will cost more to build, > > maintain and transport. > > > > 2) Sturdy suspensions will be essential in order to move around a > > battlefield without hurting the driver ... more complexity, more cost. > > > > 3) Given the size of the tanks and the human occupants, it will be very > > important to prevent collisions at all times. This isn't easy in a > > life-action combat game in which the goal is to out-maneuver the > > opposition and adrenaline is running high. > > > > 4) Given the size of the tanks and the human occupants, it will be very > > important to keep speeds low to prevent serious injuries from collisions > > or overturned vehicles. > > > > 5) It will be very difficult for the driver to confirm when/if they have > > received a hit, because they won't be able to see most of their vehicle. > > This will require either a set of referees or a completely different > > type of scoring system. > > > > 6) The size of the vehicles combined with the accuracy of paintball > > markers will make it easier for combatants to score hits at medium > > range. This will naturally force the combatants to stay further away > > from each other, creating some extremely boring battling strategies. > > Anyone who attempts to close the distance will probably be destroyed. > > Since all vehicles will basically be going the same speed, the "sit, > > spin and shoot at long range" tactic will dominate the hobby. > > > > 7) Few people will want to build a supply vehicle in that scale, so it > > will be a simple run and gun hobby which may attract some members, but > > it won't be challenging enough to hold their interest for years and years. > > > > Just some food for thought. > > > > Frank P. > > _________________________________________________________________ Beyond Hotmail — see what else you can do with Windows Live. http://clk.atdmt.com/UKM/go/134665375/direct/01/ --~--~---------~--~----~------------~-------~--~----~ You are currently subscribed to the "R/C Tank Combat" group. To post a message, send email to [email protected] To unsubscribe, send email to [email protected] Visit the group at http://groups.google.com/group/rctankcombat -~----------~----~----~----~------~----~------~--~---
