On Wednesday, December 18, 2013 11:02:42 PM UTC-5, RocketMan wrote: > > >> frontal exclusion for all > > I think that treating armored cars the same way as tanks with regard to > frontal hits will help bring new members to the hobby. A tank-steered (as > opposed to front wheel steered) armored car is probably the simplest > mobile, firing, asset to produce. That said, I don't know how many newbies > decided not to build an A/C because the rules were against them. > > I understand Steve's comment about historical accuracy. One of the > fundamental principles of the rules has been to field as wide an > asset variety as possible without too much regard for the performance of > the actual vehicle. Using common tank and A/C rules will help do that. > > - Doug > > ------------------------------ > I agree with you Doug. Let the armored cars have frontal exclusion also. > And making every vehicle 40/4 works for me also. If someone wishes to > build a behemoth making them 50/5 works also. It's all about keeping the > game fun. >
John" just woke up from my nap" Pittelli -- -- You are currently subscribed to the "R/C Tank Combat" group. To post a message, send email to [email protected] To unsubscribe, send email to [email protected] Visit the group at http://groups.google.com/group/rctankcombat --- You received this message because you are subscribed to the Google Groups "R/C Tank Combat" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
