"I added that feature so that we can conduct the "Doug Experiment" one 
battle to see how reduced firing rates affect 
the game"

An immediate effect will be the reduction of long range gunnery.  If the 
Cromwell only gets to shoot once every 10 seconds or so.  You better 
believe said Cromwell is going to be right on somebody's six when it takes 
that shot!  ;)

ST


On Friday, October 10, 2014 12:47:10 PM UTC-4, Frank Pittelli wrote:
>
> Not only has it already been built, but that circuit was battle-tested 
> in the SU100, Patton and Semovente during the last battle.  The board 
> connects to the R/C receiver and directly drives the marker solenoid, as 
> I explained in previous posts, exactly like an e-trigger. 
>
> It even has a feature that allows you to restrict your firing rate to 
> one shot every N seconds.  I added that feature so that we can conduct 
> the "Doug Experiment" one battle to see how reduced firing rates affect 
> the game. 
>
> On 10/10/2014 10:50 AM, TyngTech wrote: 
> > What one of you E Guru's need to come up with is an R/C triggered 
> > circuit that can directly fire the solenoid in a typical e-marker. This 
> > bypasses the marker trigger board altogether. Loic's first combat tank 
> > had such a circuit but it had the nasty habit of firing when power was 
> > turned off. It was some sort of capacitor discharge circuit. 
>

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