Tank Soccer was the best!  Your just ore because you lost!  lol

On Sunday, October 12, 2014 10:31:33 AM UTC-4, Frank Pittelli wrote:
>
> Personally, I think that the number of unexpected consequences, good and 
> bad, will far exceed our expectations. That's the fun part about 
> experimentation. Besides, it can't be worse than Tank Soccer 😕
> On Oct 12, 2014 9:56 AM, "TyngTech" <stev...@gmail.com <javascript:>> 
> wrote:
>
>> "I added that feature so that we can conduct the "Doug Experiment" one 
>> battle to see how reduced firing rates affect 
>> the game"
>>
>> An immediate effect will be the reduction of long range gunnery.  If the 
>> Cromwell only gets to shoot once every 10 seconds or so.  You better 
>> believe said Cromwell is going to be right on somebody's six when it takes 
>> that shot!  ;)
>>
>> ST
>>
>>
>> On Friday, October 10, 2014 12:47:10 PM UTC-4, Frank Pittelli wrote:
>>>
>>> Not only has it already been built, but that circuit was battle-tested 
>>> in the SU100, Patton and Semovente during the last battle.  The board 
>>> connects to the R/C receiver and directly drives the marker solenoid, as 
>>> I explained in previous posts, exactly like an e-trigger. 
>>>
>>> It even has a feature that allows you to restrict your firing rate to 
>>> one shot every N seconds.  I added that feature so that we can conduct 
>>> the "Doug Experiment" one battle to see how reduced firing rates affect 
>>> the game. 
>>>
>>> On 10/10/2014 10:50 AM, TyngTech wrote: 
>>> > What one of you E Guru's need to come up with is an R/C triggered 
>>> > circuit that can directly fire the solenoid in a typical e-marker. 
>>> This 
>>> > bypasses the marker trigger board altogether. Loic's first combat tank 
>>> > had such a circuit but it had the nasty habit of firing when power was 
>>> > turned off. It was some sort of capacitor discharge circuit. 
>>>
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