Frank,

Thank you for your comments. You really have a lot of good ideas. You 
mention the TTS design. I am not familiar with that and I was wondering if 
you could point me in the direction of some reading on that. I also liked 
your suggestion of just making a well designed interlocking tread from the 
beginning. The reason I liked using the roller chain is it added strength 
to the track and allowed me to use very common drive sprockets. One idea I 
toyed around with was removing the chain and building a pinned tread that 
still meshed with roller chain sprockets. Do you think this is practical? 
You mentioned a 'properly designed drive cog' in your post. I realize that 
a roller chain sprocket is not designed for driving track, but what 
differences are there between a roller chain sprocket and a drive cog. 

Thanks for the input from everyone.

josh

On Saturday, February 7, 2015 at 9:57:26 AM UTC-5, Frank Pittelli wrote:
>
> Looks like a sweet ride Doug. 
>
> There's one important aspect about your track design that you failed to 
> mention: the rigidity of the 90 degree angle between the chain and the 
> tread.  If that angle is not held rigid over the life of the track, the 
> probability of throwing a track goes up.  Attachment links significantly 
> increase the rigidity and therefore the reliability of the track. 
> Personally, I think that your attachment chain design is as good as a 
> chain-based design can get.  End of evolution. 
>
> The performance of the TTS design is legendary and well-proven on the 
> battlefield (which makes all other R/C tests look like kindergarten 
> projects).  Will's and Doug's attachment chain designs are also 
> seasoned.  Not as good as TTS, but definitely battlefield approved. 
> Basically, the last category in track designs that hasn't been fully 
> explored is self-linked treads. 
>
> If you're going with 3D printing for prototypes and injection molding 
> for production, you might as well design an interlocking tread that can 
> be pinned together just like the real thing.  When used with a properly 
> designed drive cog and guide tooth, you would never throw a track. 
> Moreover, a cleverly designed set of parts could be used to make a wide 
> array of different tracks.  Single-tooth, double-tooth, offset tooth, 
> narrow, medium and wide tracks could all be built using the same 
> elemental parts.  If you combine the pioneering work done by Garnet for 
> T011 with 3D printing and modern injection molding, I think the result 
> could be successfully battle-tested and used on a wide-variety of 
> vehicles. 
>
> Loic and FoA have pushed that frontier further along with their scale 
> metal track links, but I don't think the evolution is done and a 
> semi-scale version in plastic would be greatly appreciated in many 
> different R/C worlds. 
>
> On 2/6/2015 11:14 PM, Doug Conn wrote: 
> > Here’s the new tank I’ll test them on. The hull is mechanically 
> > finished. I just need to wire it, add tracks, and try everything out. 
>

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