hey guys,coming back to this group after some time,Im the one who wanted to 
build a maus <https://en.wikipedia.org/wiki/Panzer_VIII_Maus>,and was 
interested in special indirect fire rules for a t92 
<https://en.wikipedia.org/wiki/T92_Howitzer_Motor_Carriage>. i decided to 
finally knuckle down and make something,hopefully to be finished within the 
next 3-5 years,and i have some questions for you all,mostly for the more 
veteran battlers but anyone can chime in.

1. What sort of activity does the group have:Any planned events,any fields 
willing to host,anyone with operational or near operational vehicles that 
would be willing to go to any events this year?
2. What sort of engagment ranges are most common,longest recorded hit and 
kill?

3. What are the rules regarding custem built markers,i plan on making my 
own that will be more accurate and smaller.something like a bench gun 
<https://en.wikipedia.org/wiki/Benchrest_rifle> vs the now used gun-in-vice 
aproach?

4. What are the rules regarding the paintballs themselves? with making a 
custem marker i will be designing it to use balls with attached Scenario 
Dreams fin stabalizers 
<http://www.scenariodreams.com/productpages/sniper_rnds.htm>(theyre 
biodegradable/reusable suposedly).

5. cast aluminum link&pin track vs tying track pros&cons? pros&cons of any 
other systems tried?

6. 2 motor chain/direct drive vs single diff brake steer vs dual diff steer 
pros&cons?

7. spring vs pneumatic vs torsion(single bar vs dual bar) vs horstmann 
<https://en.wikipedia.org/wiki/Horstmann_suspension> vs rocker&bogie vs 
hydropnuematic pros&cons?

8. optimal horizontal traverse rate for turret,hull and combined?

9. optimal gun elevation(both positive and negative elevation)?

10. front vs rear vs front&rear drive sprocket pros&cons?

11. radio system pros&cons?

12. optimal forward/reverse speed?

13. max marker fps/ms/joules?

14. rubber track pads vs solid metal

15. usefulness of FPV,either fully or partial for the sole purpose of 
aiming?

16. possibility of ultra low velocity full auto airsoft gun for use as 
simulated flamethrower vs infantry/artillery?yes i want a crocodile :}

17. miniature smoke grenades/generators?

18. whats everyones FAVORITE prototype vehicle they wish they could build 
and fight with,no limits on choices other than no purely paper tanks?

19. any new projects in the works? any idea your looking for a chance to 
try?

20. anyone made or wanted to make a 2/5 scale ride in vehicle for paintball 
or airsoft? something like these 
<https://www.youtube.com/channel/UCJTQF0w0rtNGuGVB2Jmkugg>?

optional 21. for Mike Mangus,the builder of #T081, what are your thoughts 
on your vehicle,its unique playstyle/mechanics,any shortcoming in the 
vehicle either by design or execution of the build,what is your 
playstyle/doctrine,peeves on the stop-to-aim nature of the strv 103 
series,do you feel outclassed or superior to turreted vehicles in 
offensive,defensive,ambush and scouting roles? how do you handle needing to 
enter a cityscape,or do you avoid it entirely? would you have used a dual 
diff steering(would allow more acurate horizontal traverse) and/or 
functional hydropnuematic suspension if you were to do it over? would it be 
usefull adding a steering reversal control for driving in reverse as the 
real vehicle had a part time rearward driver/radio operator? would you find 
benifit in an fpv system with long range transmission system,allowing you 
to venture off and find a good hiding/ambush spot?



Thats all from me for a bit,ill check back in a day and see whos still an 
active tanker! :)


regards,
~D

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