hey guys,coming back to this group after some time,Im the one who wanted to build a maus <https://en.wikipedia.org/wiki/Panzer_VIII_Maus>,and was interested in special indirect fire rules for a t92 <https://en.wikipedia.org/wiki/T92_Howitzer_Motor_Carriage>. i decided to finally knuckle down and make something,hopefully to be finished within the next 3-5 years,and i have some questions for you all,mostly for the more veteran battlers but anyone can chime in.
1. What sort of activity does the group have:Any planned events,any fields willing to host,anyone with operational or near operational vehicles that would be willing to go to any events this year? 2. What sort of engagment ranges are most common,longest recorded hit and kill? 3. What are the rules regarding custem built markers,i plan on making my own that will be more accurate and smaller.something like a bench gun <https://en.wikipedia.org/wiki/Benchrest_rifle> vs the now used gun-in-vice aproach? 4. What are the rules regarding the paintballs themselves? with making a custem marker i will be designing it to use balls with attached Scenario Dreams fin stabalizers <http://www.scenariodreams.com/productpages/sniper_rnds.htm>(theyre biodegradable/reusable suposedly). 5. cast aluminum link&pin track vs tying track pros&cons? pros&cons of any other systems tried? 6. 2 motor chain/direct drive vs single diff brake steer vs dual diff steer pros&cons? 7. spring vs pneumatic vs torsion(single bar vs dual bar) vs horstmann <https://en.wikipedia.org/wiki/Horstmann_suspension> vs rocker&bogie vs hydropnuematic pros&cons? 8. optimal horizontal traverse rate for turret,hull and combined? 9. optimal gun elevation(both positive and negative elevation)? 10. front vs rear vs front&rear drive sprocket pros&cons? 11. radio system pros&cons? 12. optimal forward/reverse speed? 13. max marker fps/ms/joules? 14. rubber track pads vs solid metal 15. usefulness of FPV,either fully or partial for the sole purpose of aiming? 16. possibility of ultra low velocity full auto airsoft gun for use as simulated flamethrower vs infantry/artillery?yes i want a crocodile :} 17. miniature smoke grenades/generators? 18. whats everyones FAVORITE prototype vehicle they wish they could build and fight with,no limits on choices other than no purely paper tanks? 19. any new projects in the works? any idea your looking for a chance to try? 20. anyone made or wanted to make a 2/5 scale ride in vehicle for paintball or airsoft? something like these <https://www.youtube.com/channel/UCJTQF0w0rtNGuGVB2Jmkugg>? optional 21. for Mike Mangus,the builder of #T081, what are your thoughts on your vehicle,its unique playstyle/mechanics,any shortcoming in the vehicle either by design or execution of the build,what is your playstyle/doctrine,peeves on the stop-to-aim nature of the strv 103 series,do you feel outclassed or superior to turreted vehicles in offensive,defensive,ambush and scouting roles? how do you handle needing to enter a cityscape,or do you avoid it entirely? would you have used a dual diff steering(would allow more acurate horizontal traverse) and/or functional hydropnuematic suspension if you were to do it over? would it be usefull adding a steering reversal control for driving in reverse as the real vehicle had a part time rearward driver/radio operator? would you find benifit in an fpv system with long range transmission system,allowing you to venture off and find a good hiding/ambush spot? Thats all from me for a bit,ill check back in a day and see whos still an active tanker! :) regards, ~D -- -- You are currently subscribed to the "R/C Tank Combat" group. To post a message, send email to [email protected] To unsubscribe, send email to [email protected] Visit the group at http://groups.google.com/group/rctankcombat --- You received this message because you are subscribed to the Google Groups "R/C Tank Combat" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
