Hey just double checking with anyone that would know,theres no vehicle speed or 
shot fps limit as of yet right? At the end of this summer ill be buying a 3d 
printer,i plan on using the same model motor for the drive as my traxxas 
brushless e-revo,pushed through a planetary transmission like an allison(though 
without reverse or nuetral ofc) and im hoping to get top gear to be atleast 1:1 
or close to it. It will probably only be a 3 speed for simplicity of shifting. 
Im hoping to tune the marker system to use up a full hpa tank after a whole 
number of paint refills to make it easier on myself...that combined with the 
planned 2.5ft~barrel will hopefully buff up my fps while not subjecting the 
paint to more g loading than it can handle. About how many shots do you guys 
get out of your tanks? Tanks as in air not as in...you get the idea. Also whats 
everyones opinion on combat engineer tanks/AVRE and using thier plows in say,a 
sand pit.the vehicle im looking to make has a plow and im thinking of making it 
usable as i seem to have the internal room for the piston. Also whats everyones 
experiance as far as ridged vs smooth track pads. Think snowcat vs 
bulldozer.anyone ever try the classic tank obstacle course and see thier 
results?(forward and back hill climb angle,side slope tolerance,trench 
crossing,slaloms,firing on the move,weight pull,clocking the turret and hull 
traverse speeds,top speed,0-10 then 10-0 kph,ground clearance,ledge climb 
height,rate of fire,shot fps,shot fps loss per 10 shots,fording depth,swimming 
speed,battery runtime during a predetermined course,avg reload/refuel time from 
10 atempts,time to reseat thrown track based on same avg,max gun arc both 
horizontal and vertical,ground pressure,min intact suspension arms to support 
fully laden vehicle,weight both laden and dry,external dimensions l/w/h,etc.)

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