Hey just double checking with anyone that would know,theres no vehicle speed or shot fps limit as of yet right? At the end of this summer ill be buying a 3d printer,i plan on using the same model motor for the drive as my traxxas brushless e-revo,pushed through a planetary transmission like an allison(though without reverse or nuetral ofc) and im hoping to get top gear to be atleast 1:1 or close to it. It will probably only be a 3 speed for simplicity of shifting. Im hoping to tune the marker system to use up a full hpa tank after a whole number of paint refills to make it easier on myself...that combined with the planned 2.5ft~barrel will hopefully buff up my fps while not subjecting the paint to more g loading than it can handle. About how many shots do you guys get out of your tanks? Tanks as in air not as in...you get the idea. Also whats everyones opinion on combat engineer tanks/AVRE and using thier plows in say,a sand pit.the vehicle im looking to make has a plow and im thinking of making it usable as i seem to have the internal room for the piston. Also whats everyones experiance as far as ridged vs smooth track pads. Think snowcat vs bulldozer.anyone ever try the classic tank obstacle course and see thier results?(forward and back hill climb angle,side slope tolerance,trench crossing,slaloms,firing on the move,weight pull,clocking the turret and hull traverse speeds,top speed,0-10 then 10-0 kph,ground clearance,ledge climb height,rate of fire,shot fps,shot fps loss per 10 shots,fording depth,swimming speed,battery runtime during a predetermined course,avg reload/refuel time from 10 atempts,time to reseat thrown track based on same avg,max gun arc both horizontal and vertical,ground pressure,min intact suspension arms to support fully laden vehicle,weight both laden and dry,external dimensions l/w/h,etc.)
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