Hello Thomas,
I fully agree, where is the featurerequest, or should i say a
necessity-demand eh i mean report-ID?
Kind regards,
Andre
Thomas Tempelmann wrote:
On 2/15/06, Eric Baumgartner <[EMAIL PROTECTED]> wrote:
why not simply let the user define the
direction keys themselves? Most games do
Because I gave an example. Sure, for agame you could do that.
My original example was where I want to generically add shortcut keys,
and there I'd have to know the mappings with modifiers, which is not
possible with KeyName().
And I've run into other cases where I needed that, too. And the
solution to offer the user a dialog for this is only a work-around
where it should not be necessary if the app could do it generically.
I mean - just look at the RB IDE! Do they offer a dialog to define
your own shortcuts? No! Yet, they've added shortcuts I cannot press on
my German keyboard because of the weird combinations they require and
are not possible on my kbd. And since RB has not offered a kbd
shortcuts setting dialog for the past 5 years, they're not likely to
start that tomorrow. But if they'd just use a proper
scancode+modifier-to-character mapping to fill their menus, no such
setting dialog would be necessary, yet it would work on all keyboards!
Agreeable?
Thomas
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