Has anyone implemented a simulation of 3D rigid-body dynamics, that you'd be willing to share?

For my purposes, I actually don't need to worry about collisions, which are typically the trickiest things about such simulations. Just an object floating in space, being subjected to various forces and responding appropriately.

Thanks,
- Joe

Are you interested in just rotational motion about the center of mass, or do you want full translational-rotational motion from the point of view of an inertial coordinate system?

Bob
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